The RoboBox by Ben Yazi
Robobox! You are a robot, and you need to move boxes!
It all begins in a limited space, and you have the power to clear it!
You have few missions, some for training and some for resource creation. The last mission is to create 50 gold box!
!!! Use windows version, if you want to great experience from game (HTML5 version works slow)
Control:
WSAD - moving
Arrows - choose direction for actions.
F - switch current action mode (Pickup, Build, Destroy).
Q - You can push boxes! Sometimes its can be funny.
numbers - change buildings in Build mode.
M - Push it, if you hate this great music on background (mute music).
N - Push it, if you want to be in silence (mute sounds).
Boxes:
First level boxes:

Second level boxes (makes from first level)

Third level box (makes from second level)

Battery

Battery - this is Fountain of strength for you (robot) and for some building.
Try to stay in limited space around of battery.
If you run out of power, you'll have to find a new body!
We care about the environment. The batteries are rechargeable.
Buildings:
Conveyor belt section
Use it to makes long transportation system.
Factory

Use it to makes somethig from 3*Something
! Need energy gor working.
Robotic Arm

He is your bro, but little stupid. He can move box from one place to another place.
! Need energy gor working.
Screenshots


Secret!
I'll share a secret: if you throw 3 broken robots into the factory, you'll get a battery!
Credits
Daria Klabukova - Art
Sergei klabukov - Everything else.
| Link | https://ben-yazi.itch.io/robobox |
| Link | https://ben-yazi.itch.io/robobox |
| Original URL | https://ldjam.com/events/ludum-dare/54/the-robobox |
Ratings
| Given | 0🗳️ | 0🗨️ |
bug: you can throw objects (boxes, belts, ...) during the animation and then they end up not in the cell, but between them, which breaks the map a little.
I liked the mechanics of creating new items from existing ones.
But yes, in the Web version, the robot’s movement is unpleasantly slowed down.
The good parts:
* The robot greets us by flailing its robo hands; I'll cherish this moment (until I kill that robot to get 30$)
* Killing and recycling your robot is funny; and profitable
* This game has a sandbox potential
* It does have some Factorio vibes
* The music is nice
* The missions guide you quite well; it's a good idea to mix a tutorial with this goal-based system
* The theme interpretation is a win too
The problem is... I don't like Factorio. xD
For some reason, I thought that aqua blocks are the blue ones. xD
This made me waste some time making the wrong things.
The "color block" sources are somewhat hard to notice. The game could be more gentle when introducing them.
The graphics are OK. One problem is that it's sometimes hard to read. I thought that these "boxes" were rocks. xD
Regarding the tutorial: it needs an earlier mission that would involve the conveyors. Because otherwise you need to do a lot of manual work without having a clue that it can be automated. If the player has Factorio experience, maybe they have some chances of figuring it out, but otherwise, it feels like a chore... in a bad way.
Maybe the tutorial level could be isolated on a smaller zone, because dozens of boxes are really hard to clear.
The controls are quite hard and not very intuitive. I think the "space" key is not even mentioned in the game description, so it took me some time to figure things out.
One minor bug: you can put things between the grid cells. Sometimes that can break the conveyor pipelines and this is somewhat annoying.