Executive Assistant Simulator by Reed Molbak

Powerful people may control the world, but what controls those people? Their calendars.
In the far future, play the executive assistant to the Chancellor of earth. As his executive assistant, it is your job to decide what events make it on that calendar, and what the Chancellor is better off skipping. Look through potential events, weigh the impacts on various factions, and make the best use of the limited space on the calendar.
| itch.io | https://norseboar.itch.io/ld54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/executive-assistant-simulator |
Ratings
| Overall | 703th | 3.433⭐ | 17🧑⚖️ |
| Fun | 622th | 3.367⭐ | 17🧑⚖️ |
| Innovation | 224th | 3.8⭐ | 17🧑⚖️ |
| Theme | 277th | 4.067⭐ | 17🧑⚖️ |
| Graphics | 786th | 3.2⭐ | 17🧑⚖️ |
| Audio | 506th | 3.267⭐ | 17🧑⚖️ |
| Humor | 314th | 3.4⭐ | 17🧑⚖️ |
| Mood | 623th | 3.467⭐ | 17🧑⚖️ |
| Given | 12🗳️ | 4🗨️ |
I kept scheduling and i never ended. I kept loosing the numbers at the top and every week a fire a public office from a smoky room
I think you have a good base mechanically but i think you need a reason for me to reach.
My only gripe about the interface is I think viable slots should highlight while you're dragging and dropping, not just hovering - i.e., if you pick up an event, the slots where that event can fit should highlight *before* you drag it over a viable slot in the timeline. There are also some bits of information I think could be clearer, like the icons indicating the rewards for attended events vs. penalties for missed events, and also the fact that faction alignment icons of the same color as an event blend in a bit with the background (maybe add a white border around the icons to make them stand out more?)