Executive Assistant Simulator by Reed Molbak

[raw]
made by Reed Molbak for Ludum Dare 54 (JAM)

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Powerful people may control the world, but what controls those people? Their calendars.

In the far future, play the executive assistant to the Chancellor of earth. As his executive assistant, it is your job to decide what events make it on that calendar, and what the Chancellor is better off skipping. Look through potential events, weigh the impacts on various factions, and make the best use of the limited space on the calendar.

Ratings

Overall 703th 3.433⭐ 17🧑‍⚖️
Fun 622th 3.367⭐ 17🧑‍⚖️
Innovation 224th 3.8⭐ 17🧑‍⚖️
Theme 277th 4.067⭐ 17🧑‍⚖️
Graphics 786th 3.2⭐ 17🧑‍⚖️
Audio 506th 3.267⭐ 17🧑‍⚖️
Humor 314th 3.4⭐ 17🧑‍⚖️
Mood 623th 3.467⭐ 17🧑‍⚖️
Given 12🗳️ 4🗨️

Feedback

Gingernut151
07. Oct 2023 · 17:14 UTC
I like the idea and simplicity to it but i don't get what's the final goal?
I kept scheduling and i never ended. I kept loosing the numbers at the top and every week a fire a public office from a smoky room

I think you have a good base mechanically but i think you need a reason for me to reach.
Soul Grinder
08. Oct 2023 · 01:41 UTC
Original idea for the theme and some funny scheduling events. The music is nice and the gameplay speed is paced is just right. I think it just needs some more graphics or picture events when you achieve an objective/score to give it some variety. Other than that, Good work!
braiizen
08. Oct 2023 · 03:15 UTC
Really fun idea of trying to balance 3 factions.
DestroyerTech
08. Oct 2023 · 03:29 UTC
Got the 'wiped out by aliens' ending and the 'won re-election' ending - overall not bad work. I agree with previous comments that the impacts of your actions could definitely be expanded on. The gameplay was smooth and not buggy, which was a bonus.
ryusui
08. Oct 2023 · 03:29 UTC
I love this! I got my President of the Galaxy re-elected (though I also had the option to join the Xeno Empire by the end XD)

My only gripe about the interface is I think viable slots should highlight while you're dragging and dropping, not just hovering - i.e., if you pick up an event, the slots where that event can fit should highlight *before* you drag it over a viable slot in the timeline. There are also some bits of information I think could be clearer, like the icons indicating the rewards for attended events vs. penalties for missed events, and also the fact that faction alignment icons of the same color as an event blend in a bit with the background (maybe add a white border around the icons to make them stand out more?)
Quoclon
10. Oct 2023 · 04:28 UTC
I liked this. I enjoyed the pace in which the camera panned and the days moved along. I liked the little puzzle of determining when I could add the appointments or not. I wish the appointments that took up two slots were a bit bigger, so it was clear it too up the two slots. I think with a bit more polish (i.e. better background audio, some sound effects, etc.) it could be a chill puzzly game. nicely done in a weekend :)
ffffchai
10. Oct 2023 · 04:30 UTC
You can only schedule work from the very beginning of a period of time or never, which is very true and interesting. The proper work restrictions add to the fun of the game, and the weekly feedback allows me to keep playing. Good job!