DARQY by Euler Moises

THE ART OF LISTENING IS LIKE A LIGHT THAT DISPELS THE DARKNESS OF IGNORANCE
He doesn't know where he is or how he got here. He only knows he has to get out quickly before something bad happens. All this darkness leaves his visual field very limited and he will have to rely on his intuition... and his ear.



How to Play 🖱️
Arrows / WASD- Walk
Walk around the stage without bumping into enemies. Pay attention to the sounds. The higher the volume the closer you will be to the monster. Find the key and open the door to pass the level.
Team ⚒️
• Euler Moises: 🎵Audio 🎨Art 📐Game Design (https://soundcloud.com/user-234133765)
• Kaish Kuny: 💻Code 📐Game Design
Tradução Português-Brasileiro 🇧🇷
A ARTE DE ESCUTAR É COMO UMA LUZ QUE DISSIPA A ESCURIDÃO DA IGNORÂNCIA
Ele não sabe onde está ou como chegou aqui. Ele só sabe que precisa sair rapidamente antes que algo ruim aconteça. Toda essa escuridão deixa seu campo visual muito limitado e ele terá que confiar em sua intuição... e em seu ouvido.
Como jogar 🖱️
Setas / WASD- Andar
Ande pelo cenário sem esbarrar nos inimigos. Preste atenção aos sons. Quanto maior o volume, mais próximo você estará do monstro. Encontre a chave e abra a porta para passar de nível.
Equipe ⚒️
• Euler Moisés: 🎵Áudio 🎨Arte 📐Design (https://soundcloud.com/user-234133765)
• Kaish Kuny: 💻Código 📐Design
| Link | https://kaish.itch.io/darqy |
| Link | https://kaish.itch.io/darqy |
| Original URL | https://ldjam.com/events/ludum-dare/54/dorqy |
Ratings
| Overall | 815th | 3.288⭐ | 35🧑⚖️ |
| Fun | 1039th | 2.706⭐ | 36🧑⚖️ |
| Innovation | 222th | 3.809⭐ | 36🧑⚖️ |
| Theme | 613th | 3.574⭐ | 36🧑⚖️ |
| Graphics | 717th | 3.353⭐ | 36🧑⚖️ |
| Audio | 189th | 3.824⭐ | 36🧑⚖️ |
| Humor | 558th | 2.911⭐ | 30🧑⚖️ |
| Mood | 673th | 3.419⭐ | 33🧑⚖️ |
| Given | 20🗳️ | 40🗨️ |
The mood was top notch, tho
Here's the VOD with Timestamps so you can click to your game!
https://www.youtube.com/watch?v=_NVsG7UOyfw

played the game on stream (twitch.tv/juliestrator)
I feel there's a slight glitch with some walls? Feels like I'm walking outside of the map?
1) Make the monsters audible from farther away
This would increase the speed of the gameplay. Walking step by step, especially when you have to search the entire room for the key, is not as fun as it could be.
2) Indicate where the key is.
Avoiding monsters in the dark is already a good challenge. If the key was always visible, the player would know where to go, just not how to get there. That would prevent them from having to search every square, which is not very fun.
Some neat variety in enemy sprites is nice, I saw a lot of unique enemies in my playthrough and the sound behaviour works pretty well.
https://youtu.be/FhlYJa9B8dk?si=_S6-DZOJySlqVJms&t=2318
I also found that the sounds sometimes didn't play at all until I was already on the creature.
But this is such a neat idea. There is definitely something amazing here.
Other than that, I really enjoyed the sound design and the "jumpscare" element of running into a monster. Thanks again!
Always a fan of audio-centric games like this. :) Nice job!
Mudando de assunto eu acho curioso como, ao ver pela primeira vez num stream antes de ter vindo ver o jogo aqui, eu imediatamente pensei que a arte devia ser do @euler-moises :)