Meowpheus by ffffchai

[raw]
made by ffffchai for Ludum Dare 54 (JAM)

To find his fish, Meowpheus is on a trip to space hell...

Introduction

One day in the afternoon, Meowpheus finds that his fish is missing. Following the scent, he comes to the hell of the space. In space hell, Meowpheus can only move around in limited space, under the protection of a magic bubble. There will be difficulties, but Meowpheus doesn't care, he just wants his fish back. 

CONTROL Meowpheus, DODGE the barrage and survive the fury of the creatures of hell, SHOOT bubbles (from magic bubble) to attack, MIND the space of magic bubble to dodge freely, DESTROY the enemies, and GET the fish (maybe).

titleimage.png

How to Play

  • Use ←↑↓→ to move Meowpheus & move ui cursor
  • Z to shoot & confirm on buttons and dialogs
    • if you want to keep shooting fireballs, you can hold down Z
  • X to use the LB(Limit Break)
    • a special power of the magic bubble
    • during LB time, Meowpheus is invincible

Tips

  • Aspect ratio. We recommend using a 16:9 screen for gaming, if your monitor doesn’t have a suitable resolution to choose from, it may cause some display errors. You can try our web version in this case.
  • Recharge. For every boss you defeat, you get 2 HPs and 3 LBs, and it may be helpful to plan your skill usage.
  • Skill sequence. Bosses have a fixed skill sequence and you can memorize them. Hope this helps you.
  • Don't be greedy. The constant bubble can result in strong firepower, but it can also make you have limited space to dodge enemy bullets.
  • Difficulty. This game is difficult for beginner and you don't have to get frustrated if you can't get through it. We reserved a secret key of R to kill the current boss immediately. Make sure you enjoy all the bosses!
  • Achievements. If you've cleared the game, we'd love for you to leave your clear time in the comments.

Screenshots

md.png

Ratings

Overall 409th 3.733⭐ 32🧑‍⚖️
Fun 514th 3.5⭐ 32🧑‍⚖️
Innovation 414th 3.534⭐ 31🧑‍⚖️
Theme 310th 4.017⭐ 32🧑‍⚖️
Graphics 138th 4.306⭐ 33🧑‍⚖️
Audio 308th 3.638⭐ 31🧑‍⚖️
Humor 152th 3.808⭐ 28🧑‍⚖️
Mood 356th 3.778⭐ 29🧑‍⚖️
Given 31🗳️ 37🗨️

Feedback

Thalie-ND
02. Oct 2023 · 19:21 UTC
I absolutely adore the chalkboard graphics! They're so cute and colorful! Can't play the game from my Mac though :(
lplus
03. Oct 2023 · 01:17 UTC
Absolutely love this meow-tastic game! The cute little cat characters and their hilarious howls when hit add a charming touch. It's a purr-fectly delightful gaming experience even thought I'm a bad stg player hhhh
🎤 ffffchai
03. Oct 2023 · 12:21 UTC
@thalie-nd
We are so sorry about that. We uploaded a new package on itch.io(https://catandcat.itch.io/meowpheus),and tested it on mac safari.
If you still want to play it, please use the version on itch.io.

Thank you so much for this feedback! :sunny:
Ascenial
07. Oct 2023 · 05:09 UTC
cute graphics wish it supported wasd because going between the arrows and x and z then going to mouse can be really annoying but its a really cute and fun.
Lachlan James
07. Oct 2023 · 05:09 UTC
Hey, this was cool! Art style was really original and all fit together beautifully. The limit break felt nice and powerful and the boss designs were cool.

It definitely kicks off **hard** - would be nice to ease the player in a tiny bit more. Would also be great to leave credits about what was/wasn't created during the jam/by who - I loved the music but wasn't sure whether to rate it as an asset made by your team or not.
clema
07. Oct 2023 · 05:16 UTC
Cool game. The hand drawn art style is so cute!
orangeoceans
07. Oct 2023 · 05:17 UTC
It's a fun game :) I don't play a lot of bullet hells so I don't know if this is a typical mechanic, but I liked the tradeoff between firing speed/movement speed as you hold down Z.

Although, I was unclear about what the bubble size meant. Is it just a visual indicator of how long you've held down Z?
Ferellia
07. Oct 2023 · 05:18 UTC
This was super cute! And honestly thank you so much for the insta-boss kill button, this game was clearly designed by people who love and have a lot of experience in the bullet hell genre.

I am historically terrible at bullet hells and I couldn't even clear the first boss without using the cheat button T_T

I love the art, and I think the bubble mechanic was a super clever take on the theme and the balance between offensive/defensive play was such a natural thing here.

I liked the music a lot, and sound effects felt on point, although the meow-ing was a little loud for my liking.
Mateu
07. Oct 2023 · 05:26 UTC
Hmmmm this one was really interesting. On one hand, it had one of the most brilliant mechanics I've seen for a bullet hell game, but on the other hand, it just wasn't balanced very well (in my opinion). I think the bosses should have had a fraction of the health. I'm not sure if I was doing something wrong, but it took me three minutes to beat the first boss - that was with charging my shots, using powerups, and doing my best to avoid getting hit. I think it really just needs some balancing, but the gameplay speaks for itself. This concept is wonderful. The risk/reward of shooting but then limiting your space is just genius.

The art/music is also great too :)
T C
08. Oct 2023 · 05:18 UTC
Nice game! Art was fantastic. Really enjoyed the ideas put here. The bubble limiting the area you can move in, and it shrinking as you're attacking was very cool. Also your attack speed being tied to how small your bubble was, also very neat. Made for some tough challenges. Although in a bullet hell style game, being brutally difficult is a good thing, I'd say for a game jam it'd be nice to be able to continue at the boss you last left off at, instead of starting over from the very beginning each time, just to let players experience all that you put in without making it a large grind. On that note, had a blast playing, and it was very well done. Good job!
Crabgraph
08. Oct 2023 · 05:24 UTC
Loved the art style and the music!! And the sfx were super cute!
chaoli
09. Oct 2023 · 06:53 UTC
猫猫可爱~整体的美术风格超棒!如果能调整一下难度曲线就完美了
BalimaarTheBassFish
09. Oct 2023 · 07:52 UTC
This was a really clever concept! Bullet hell limited space AND a bubble for our cat to live in where they can move. Loved the graphics, loved the sound a bit of refinement difficulty wise and honestly I wouldn't paying for this.
DeadByDeath
09. Oct 2023 · 10:32 UTC
I see cats, I love it! That's simple! Anyway, without jokes you did a really good job implementing the theme on this hell shooter game! Also, the graphics were very cute and the original music was very well executed and it was in parallel with the vibe of the game! Good job! Keep up!
Danial Jumagaliyev
09. Oct 2023 · 15:20 UTC
Getting major Undertale and Deltarune vibes from the bullet hell gameplay! Despite it being difficult, I really liked the crayon art style.
Kilominior
10. Oct 2023 · 12:45 UTC
Cute graph, rock music and hardcore gameplay, such contrast makes it a special game, I like it!
FunnyPumpkin
10. Oct 2023 · 21:50 UTC
Cool visuals, but a bit confusing gameplay
Rafael Garcez
11. Oct 2023 · 13:08 UTC
wow, this game is hard, but it's realy cool! Great bullet hell game. Congrats!
Christian Witt Martin
11. Oct 2023 · 15:04 UTC
The bubble mechanic was interesting and fun; I enjoy seeing little tweaks on the bullet-hell formula. Combined with the limit-break, it added a lot of depth to the game. The difficulty curve was a bit too brutal for me to be able to beat, but it was still a fun concept.
Donut Team
14. Oct 2023 · 23:04 UTC
Took me a while to run the web version (couldn't get passed the main menu) but overall it seems like a very cool game! Love the art too!
fabula_rasa
14. Oct 2023 · 23:05 UTC
The graphics are adorable and the music is just great! The "aaaa" sound didn't really fit, in my opinion - not very catty.

Very hard to beat - the poor, poor cat will never get his fish back :laughing:
ryusui
18. Oct 2023 · 01:57 UTC
The bubble mechanic and how it interplays with your fire rate is really neat; I'm reminded a bit of the Laser Dome in Dome Keeper, where your penalty for continuous fire is restricted movement. That said, while I'm a fan of shmups, I hate to say it but this was *way* too hard for me. I didn't make it past a third of the first boss's life bar - and there's supposed to be *multiple?* I can't imagine actually managing to beat this game. ^_^;