Minefield Rehearsal by yifengqing

[raw]
made by yifengqing for Ludum Dare 54 (JAM)

https://youtu.be/tIfubOrRzBk Intoduction - Minefield rehearsal is a level adventure game based on minesweeping, our inspiration comes from the classic minesweeping, combined with the theme of this competition, we add the setting that players control the characters to move in the action range and can only release the car to explore the minefield, we provide a variety of skills for players to choose. Players can explore minefields with skills and carts to win.


Operational Procedure - WASD:Control the character's movement within the action range. - Press and hold Space+ WASD: Control the character to release the car. - Right-click: Right-click on the unopened land to plant a flag, and right-click on a skill to enter the skill description interface.

- Left-click: Select a skill.

General Rules - The basic rules are the same as Minesweeper. - Player can only move within limited areas. - Each time the car is sent out, it will reveal a plot of land through collision, and then the car can be retrieved.

- If the car collides with a land containing mines, it will be destroyed, resulting in a reduction of one car.

How to Activate an Active Skill - Click on the icon of the active skill to activate it. - When the skill is activated, it will have a white background, indicating that it is in an active state. 屏幕截图 2023-10-04 194848.png You can use the skill at this time, but you cannot activate other skills. - To deactivate the skill, click on the icon again. The white background of the skill icon will disappear, indicating that it is no longer in an active state.屏幕截图 2023-10-04 195112.png You can now choose other skills to activate.

Ratings

Overall 523th 3.619⭐ 23🧑‍⚖️
Fun 616th 3.381⭐ 23🧑‍⚖️
Innovation 260th 3.738⭐ 23🧑‍⚖️
Theme 513th 3.714⭐ 23🧑‍⚖️
Graphics 772th 3.238⭐ 23🧑‍⚖️
Humor 769th 2.475⭐ 22🧑‍⚖️
Mood 908th 3⭐ 23🧑‍⚖️
Given 44🗳️ 22🗨️

Feedback

rsheepdv
04. Oct 2023 · 06:31 UTC
Loved this twist on minesweeper! Good job :D
Constance
04. Oct 2023 · 07:11 UTC
Nice concept you got there, very different, and I like the hand-drawing graphics. But it took me a while to figure out how an active skill would be activated, it'd be nice to include that in the rules as well.
larrymartinjr
06. Oct 2023 · 00:25 UTC
very cool twist on mine sweeper
Greytyphoon
06. Oct 2023 · 00:33 UTC
![Minefield Rehearsal.png](///raw/0c4/4/z/5fd50.png)
Interesting twist, pretty well executed too.

I didn't think the chalk-like graphics really went with the theme or with anything else? They do look nice, and consistent throughout the game, but what does chalk have to do with limited space, or mines, or cars?

I got a few glitches, too: I was never able to use the Wrench skill or the Car-Shield skill, they never had a number of use and I couldn't select them. Also in the screenshot, you see that I only have one car, but when that car exploded later I still had one car (then I died when that exploded).

IMHO, it's annoying to have to hold down space to send cars, that's the "main feature", the thing you do most. I suggest moving the control tower by simply left-clicking the yellow squares, then using WASD to send cars.

As others said, you need descriptions for what the skills do before you make people choose. I still don't know what the Wrench and Car-Shield do, and only vaguely understand the sonar.

I know this sounds critical, but I really did have a good time flexing my old Minesweeper skills. That third level is a challenge! Good job 👍
🎤 yifengqing
07. Oct 2023 · 02:22 UTC
Thanks for playing our game.
🎤 yifengqing
07. Oct 2023 · 02:26 UTC
@greytyphoon Thank you for your valuable evaluation of our works. Regarding the problems you encounter, you can view the description of skills and how to use skills by right-click on a skill. Passive skills do not need to be actively used. We have updated our YouTube video to explain our game in detail, if you have any other questions you can watch the video to be answered.
Steffo
07. Oct 2023 · 10:24 UTC
Cool concept!

How many skills are there?
I think I saw five:
- Armored Car
- Exploding Car
- Expand walkable area
- Safely reveal any tile
- Retrieve arrows without them being destroyed
🎤 yifengqing
07. Oct 2023 · 11:13 UTC
@steffo We designed nine skills, including one default skill, five active skills, and three passive skills.

Default skill you must have experienced. Its logo is an arrow.

The other three are:
- Single-direction scan(Select any direction for the character to scan and uncover all plots without mines in that direction.)
- Bomb disposal expert(Select a flagged plot, clear the mines, and uncover the plot. Recalculate the surrounding numbers. If there are no mines, directly uncover the plot. )
- Cannonball Strike(Uncover a 3*3 area. If there are mines in the area, the car will not be lost. )
primed-pixel
07. Oct 2023 · 12:13 UTC
Really clever concept here, and a thoroughly enjoyed my time with it. Only things I found annoying were the lack of descriptions for skills, as well as the font, which I found difficult to read. Nonetheless, the concept is really innovative, and most definitely fits with the theme -- a great twist on a timeless classic :)
DeadByDeath
09. Oct 2023 · 08:09 UTC
Very nice implementation of the theme with the classic minesweeper recipe. It was a really nice touch these new added mechanics! Good job my friend! Keep up!
minjutin
09. Oct 2023 · 12:58 UTC
Very interesting to find another minesweeper-like game from this ludum dare. Maybe a little too complicated for my smoll brains ( :') ) but good job nevertheless! And the art style is nice
kokil
09. Oct 2023 · 16:58 UTC
@minjutin Thanks for your love for our game! I also enjoyed the Minesweeper-like game you made for this ludum dare,it's so interseting and brings me a delightful experience.
Sentmoraap
09. Oct 2023 · 21:35 UTC
The cars and arrows makes exploring tedious. Without the other skills it would be almost the same as plaing regular minesweeper. Ok it limits the squares you can reveal, but unless you are doing a risky guess it does not prevent you to reveal the squares that you know they are clear.

The other skills are welcome jokers when you are stuck. I think that the game could work with regulat click-to-reveal plus the skills, and cars replaced with lives.

The music is quite repetitive so I ended up muting the sound.
LDJam user 300461
10. Oct 2023 · 12:50 UTC
Nice, game concept, its a bit hard to see the arrows and the clunky are a bit akward, with how you have to hold space first and then press wasd to send a car, or with how you have to click on a skill to deselect it first before you can select another. But otherwise its good
BalimaarTheBassFish
12. Oct 2023 · 07:13 UTC
Cute little twist on the minesweeper classic. Solid work! I felt maybe the music was out of place but aside from that I dont have anything really to criticise!
LeReveur
12. Oct 2023 · 16:21 UTC
At first I was a little dubious on the idea, as I'm too much used to classic minesweeper, and I didn't see how those new constraints could be fun in any way. But after playing it, I can see all the challenge and fun you added with that take of the theme. I reached only the 3rd (or maybe 4th) level before losing, but it took me time, as I was challenged to change drastically my way of thinking the deduction process.
Also, I like very much the art idea of representing the game as chalk on a blackboard. So, this is a solid entry you get here, guys, very well done!
Hare Software
17. Oct 2023 · 12:42 UTC
Very interesting concept that works quite well. The mechanics are quite extensive but easy enough to learn. Well done!