Minefield Rehearsal by yifengqing
https://youtu.be/tIfubOrRzBk Intoduction - Minefield rehearsal is a level adventure game based on minesweeping, our inspiration comes from the classic minesweeping, combined with the theme of this competition, we add the setting that players control the characters to move in the action range and can only release the car to explore the minefield, we provide a variety of skills for players to choose. Players can explore minefields with skills and carts to win.
Operational Procedure - WASD:Control the character's movement within the action range. - Press and hold Space+ WASD: Control the character to release the car. - Right-click: Right-click on the unopened land to plant a flag, and right-click on a skill to enter the skill description interface.
- Left-click: Select a skill.
General Rules - The basic rules are the same as Minesweeper. - Player can only move within limited areas. - Each time the car is sent out, it will reveal a plot of land through collision, and then the car can be retrieved.
- If the car collides with a land containing mines, it will be destroyed, resulting in a reduction of one car.
How to Activate an Active Skill
- Click on the icon of the active skill to activate it.
- When the skill is activated, it will have a white background, indicating that it is in an active state.
You can use the skill at this time, but you cannot activate other skills.
- To deactivate the skill, click on the icon again. The white background of the skill icon will disappear, indicating that it is no longer in an active state.
You can now choose other skills to activate.
Ratings
| Overall | 523th | 3.619⭐ | 23🧑⚖️ |
| Fun | 616th | 3.381⭐ | 23🧑⚖️ |
| Innovation | 260th | 3.738⭐ | 23🧑⚖️ |
| Theme | 513th | 3.714⭐ | 23🧑⚖️ |
| Graphics | 772th | 3.238⭐ | 23🧑⚖️ |
| Humor | 769th | 2.475⭐ | 22🧑⚖️ |
| Mood | 908th | 3⭐ | 23🧑⚖️ |
| Given | 44🗳️ | 22🗨️ |
Interesting twist, pretty well executed too.
I didn't think the chalk-like graphics really went with the theme or with anything else? They do look nice, and consistent throughout the game, but what does chalk have to do with limited space, or mines, or cars?
I got a few glitches, too: I was never able to use the Wrench skill or the Car-Shield skill, they never had a number of use and I couldn't select them. Also in the screenshot, you see that I only have one car, but when that car exploded later I still had one car (then I died when that exploded).
IMHO, it's annoying to have to hold down space to send cars, that's the "main feature", the thing you do most. I suggest moving the control tower by simply left-clicking the yellow squares, then using WASD to send cars.
As others said, you need descriptions for what the skills do before you make people choose. I still don't know what the Wrench and Car-Shield do, and only vaguely understand the sonar.
I know this sounds critical, but I really did have a good time flexing my old Minesweeper skills. That third level is a challenge! Good job 👍
How many skills are there?
I think I saw five:
- Armored Car
- Exploding Car
- Expand walkable area
- Safely reveal any tile
- Retrieve arrows without them being destroyed
Default skill you must have experienced. Its logo is an arrow.
The other three are:
- Single-direction scan(Select any direction for the character to scan and uncover all plots without mines in that direction.)
- Bomb disposal expert(Select a flagged plot, clear the mines, and uncover the plot. Recalculate the surrounding numbers. If there are no mines, directly uncover the plot. )
- Cannonball Strike(Uncover a 3*3 area. If there are mines in the area, the car will not be lost. )
The other skills are welcome jokers when you are stuck. I think that the game could work with regulat click-to-reveal plus the skills, and cars replaced with lives.
The music is quite repetitive so I ended up muting the sound.
Also, I like very much the art idea of representing the game as chalk on a blackboard. So, this is a solid entry you get here, guys, very well done!