Mmmonster by Wefiends

[raw]
made by Wefiends for LD33 (JAM)
It's Halloween! The one night when you'll be least suspected while you roam amongst the tasty children. Find the most delicious looking boy and lure him into your maw using your shiny candy.

Enjoy our strange puzzle/ stealth game made in 72 hours. Be sure to share your times and candies used in the comments!

Team: Wefiends

Nick Barrios: Programming
Kevin Barrios: Art and Game Design
Stephanie Fung: Music
Brooke Greenberg: Logo and Title Menu

We put a ton of work and sacrificed a lot of sleep on this, but we're really happy with the game we've made. We sincerely hope you enjoy it!

(Full-screen option in the Title Menu)

Controller Supported, and Recommended!

Keyboard Controls:
WASD to move
K for Candy
L to Eat
R to Reset
M to Mute

Made using Cocos 2D-X
Adobe CC
Reason

Ratings

Coolness 58% 3
Overall(Jam) 4.23 18
Audio(Jam) 4.23 23
Fun(Jam) 3.95 51
Graphics(Jam) 4.76 9
Humor(Jam) 4.06 41
Innovation(Jam) 3.80 83
Mood(Jam) 4.14 38
Theme(Jam) 4.32 19

Feedback

graebor
25. Aug 2015 · 02:03 UTC
Amazing entry, so much polish in so little time - great job! :D
PeteGrammarman
25. Aug 2015 · 02:13 UTC
Love it, so polished and the art is SO GOOD. Plus it's a fun game with a fun mechanic.
KerSplotchPolice
25. Aug 2015 · 02:14 UTC
The game had a good concept and had an incredible amount of polish, I did find it a little repetitive though.
Ulydev
25. Aug 2015 · 02:18 UTC
wow. such awesome. much cool.
velvelajade
25. Aug 2015 · 02:24 UTC
Overall, I loved the game. Criticisms? None. Sorry, I can't give any good feedback. No issues that I could find, thus its a win for me. Thanks!
candlesan
25. Aug 2015 · 04:05 UTC
The kids are SOOO cute!
shelleyl
25. Aug 2015 · 10:59 UTC
Love the graphics and animations! Super cute.
Datamosh
25. Aug 2015 · 14:24 UTC
I love everything about this game. Tremendous job. Congratulations.
SecondDimension
25. Aug 2015 · 21:55 UTC
Cool idea and really sweet art style, enjoyed having controller support too
BoskoSokolov
25. Aug 2015 · 22:41 UTC
good entry great work perfect graphics 5/5 and audio is nice also
Archonthewizard
25. Aug 2015 · 22:49 UTC
Great job, as always Wefiends! The game was incredibly polished and the art and music were superb
conormn
25. Aug 2015 · 23:42 UTC
Wow, really well done and so polished! Great job :)
humanatee_studios
25. Aug 2015 · 23:51 UTC
Fantastic work! Best I've seen so far!
wg_phancock
26. Aug 2015 · 01:36 UTC
Absolutely love the hamburger kid and the happy monster with a happy little pentagram on his forehead. The music and sound were also spot on.

I felt like the puzzles might have been more fun/challenging if there were a candy limit per level. But still, I played to the end and had a lot of fun, and was mildly disappointed when I ran out of levels.
GFM
26. Aug 2015 · 02:58 UTC
Amazing polish! The art was really great!

But the game itself, when compared to its graphics and audio, felt somewhat plain and too simple... Maybe that's because there's really only one kind of enemy... I don't know...
emmelineprufrock
29. Aug 2015 · 02:49 UTC
The cutest little hamburger and a tiny little devil and oh my god this is so cute.
OnlySlightly
29. Aug 2015 · 02:59 UTC
Everything was awesome. The music set the mood and gave it a spooky but silly vibe. The graphics are incredibly cute. The was going to explode from adorableness. I loved how fluffy everything was, how much detail was put into the animation, such as the bounce in their steps, eye brow raises. And the mechanic was just as cute as well. Wonderful game! Thank you so much for making this!
Tselmek
29. Aug 2015 · 12:52 UTC
Really nice mechanics, really nice graphics, really nice audio, really nice everything. The level design is great, the learning curve slowly grows in difficulty, that's great. I came across 2 bugs during the game: one when the devil would just walk left at random and one when the burgerbaby would be stuck in a block on the way to the candy. Really great game either way.
OnionBlaze
30. Aug 2015 · 09:14 UTC
Wow, that's a decent amount of levels. I love the art style! Had lots of fun. Great job with this. :D
dalbinblue
31. Aug 2015 · 04:17 UTC
Now this is a very well polished game; the graphics and audio are definitely at the level of a commercial game. The gameplay was as others said a little repetitive. My guess here is that the game let you solve most levels with a much simpler solution than intended. For example, for zig-zag, you could just lure the kid across to the left and immediately eat him. The zig zag would have been more interesting and probably more fun, but by giving the player a tool that draws the target directly to their spot, it makes forcing a more interesting solution very difficult. I also thing the flashlight's effect was too lenient and as a result, I could just run through the obstacles rather than lure the target from safe spots.


Also, for the record, 134 Candy used, 15:36 end time.
dalbinblue
31. Aug 2015 · 04:20 UTC
Sorry it's late and I hit the submit button a little early. I just wanted to add, that this is a great game in need of a few tweaks, but more so than anything else I've played thus far this could be turned into a real commercial product if you were so inclined. I did enjoy it and sorry if I sounded too critical at first. I'm just a bit tired and should have gone to bet a while back, but got into playing your game instead.
🎤 Wefiends
31. Aug 2015 · 07:21 UTC
@dalbinblue I actually completely agree with all your points and totally wish the game was less easy to brute force. We went through a lot iterations that watered down some of elements we ended up on, but we're still happy with how it turned out. We're actually thinking of finishing it up for Halloween since it's coming up. Thanks for the feedback though, and don't feel bad about your honesty, we really appreciate it!
ButtonMasherBros
01. Sep 2015 · 15:59 UTC
PSSST - You are featured in today's Ludum Dare to Believe! https://www.youtube.com/watch?v=yzmckPggrwA
Drauthius
01. Sep 2015 · 19:49 UTC
Very cute and adorable, though a bit long and repetitive. Would have been better with fewer but longer levels.
Hippomancer
01. Sep 2015 · 21:27 UTC
Very Good.
Biruts
02. Sep 2015 · 01:04 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
dickpoelen
02. Sep 2015 · 14:11 UTC
This is amazing, and so well polished!
pi_pi3
03. Sep 2015 · 16:30 UTC
The framerate drops at about 666 bazillion candies
http://i.imgur.com/SAOVQ4D.gif
ohsqueezy
08. Sep 2015 · 05:41 UTC
Great presentation, especially in regards to explaining the concept and tying it into the gameplay!