Amoeba Feast by Peco
Controls:
Move: W/A/S/D
Rotate: Q and E
Internal Bump: Point and click
How to Play:
You're an amoeba floating around, feasting on colorful algae! Collect them in your belly but make sure to digest them before your belly gets too full~
Digest the algae by matching their patterns and holding them still for a short time: - Match a yellow and a blue - Match four or more pinks - Match four or more greens
Try to get a high score before the time runs out or play in casual mode without a time limit!
Credits:
- aetup
- cissy
- dorodo
- rigdern
- sourencho
- tomatos
Made for LD54 in 72h
| itch | https://dorodo.itch.io/amoebafeast |
| Original URL | https://ldjam.com/events/ludum-dare/54/amoeba-feast |
Ratings
| Overall | 87th | 4.149⭐ | 49🧑⚖️ |
| Fun | 116th | 4⭐ | 48🧑⚖️ |
| Innovation | 81th | 4.117⭐ | 49🧑⚖️ |
| Theme | 138th | 4.287⭐ | 49🧑⚖️ |
| Graphics | 71th | 4.479⭐ | 50🧑⚖️ |
| Audio | 42th | 4.217⭐ | 48🧑⚖️ |
| Humor | 344th | 3.35⭐ | 42🧑⚖️ |
| Mood | 101th | 4.117⭐ | 49🧑⚖️ |
| Given | 17🗳️ | 23🗨️ |
Anyway, I enjoy your game a lot. It's a relaxing time playing with it. Thank you.
Really excellently executed idea — not too big for a jam, not too small to be fun. Good work!
Even more so since it has a casual mode. :D
I couldn't understand the point of a push during the first run, but then I read the game description and then it clicked together. Perhaps a very short in-game tutorial would make the onboarding smoother.
The music and sound effects are so good for this kind of game.
The same goes for the graphics. It's one of the better looking game on the jam.
I would say that the game would hold my attention for longer if there were more things to do. Like completing the levels with some new mechanics to overcome (things to escape/enemies, things like traps, some new food combos, specific food score targets like "only green things are scored, everything else will just slow you down").
Here is their feedback:
> It would be better to give some extra time for a good play in the non-casual mode. It's either a constant +time for every digested thing or make the player rewarded for matching the specific patterns (the same food for a combo or 1 of each for a different kind of combo). This would make the player more engaged and the highscores will be more diverse.
Awesome game, a lot of fun, and graphics are very cute.
I really enjoy it, well done!
Here's the VOD on YouTube to watch the gameplay, just skip to your chapter on the video!
https://youtu.be/-eCnQ8GAhN8
Mouse movement around the amoeba could be a little janky sometimes (kind of flicked around) and I would have loved the nudge to have a little more 'oomph' to it.
My game-overs weren't always clear to me how/why I got them (even on casual mode?) so maybe a little more feedback as you're approaching a lose condition would be great. Overall, this was a killer entry - loved it.
~~Wanted to ask for score chasers if you were fine with me playing some gameplay of your game in the background in the waiting period / intermission. In the waiting period its going to cycle between gameplay of a bunch of different games in the background (with music from games in the jam playing as well)~~
Videos been made so wouldnt be able to include it anymore, cant delete messages on LD