appendage bedlam by moldovanul
Eerie, claustrophobic, (gory textures), spooky game based on the limited space theme. The characters are kinda cute though; This mixes the horror elements of this game to the aesthetically pleasing designs of the characters. Our game has a labyrinth built in across the rooms.



Ratings
| Overall | 1100th | 2.69⭐ | 73🧑⚖️ |
| Fun | 1045th | 2.69⭐ | 73🧑⚖️ |
| Innovation | 1105th | 2.319⭐ | 71🧑⚖️ |
| Theme | 1072th | 2.671⭐ | 72🧑⚖️ |
| Graphics | 904th | 2.806⭐ | 74🧑⚖️ |
| Audio | 680th | 2.434⭐ | 70🧑⚖️ |
| Mood | 879th | 3.093⭐ | 72🧑⚖️ |
| Given | 375🗳️ | 356🗨️ |
The mechanics here is very fluid.
Congrats!
Would've loved to see some attack feedback like damage particles on the enemies, and the sound for the attack was really loud. Thinking about it, you could actually do without any attack button, just have the weapon always be damaging and the challenge is to swing it in the right direction.
the swing sound has "audio jungle" after it and has no swing cooldown if you hold it down...
not the best thing ever sadly :sob:
I liked how the squishy walk sound fitted the tiles.
There some bugs:
1. At some point the sword stop moving. It kills but no movement.
2. One black hole doesn`t transport.
Amount of steps sounds too harsh) It gave me atmosphere (mmm sounds of steps on blood and meat >:)) but too many
And also: no score, no purpose)
Good luck with your project!
Gameplay wise second portal seemed broken (unless I missed something?), enemies didn't really seem to do anything, and you could just hold down the sword attack button to rapid attack which was both really effective at clearing enemies and also really loud.
Can iterate on more - interesting base!
The gameplay is fairly basic, but if you add health points, this prototype could very well serve as a foundation for a survival horror game.
Sword could use some animation when you're using it.
It was unclear to me at first that I had to hold button to actually deal any good damage.
Well done! Hope you update it later.
I do hope your team updates this post jam, I liked what little of the idea made the jam cut.