Robot Demolition Program by Robert Li

[raw]
made by Robert Li for Ludum Dare 54 (JAM)

Cover1.jpg

ROBOT DEMOLITION PROGRAM

Description:

In a bleak, robotic wasteland, you assume the role of R4-XD, an outdated robot facing imminent destruction in a crushing factory. Your only hope is to find the GuardianBot, the last defender robot with a limited battery that can temporarily hold back the crushers.

Scavenge for batteries amidst the chaos, outsmart the crushers, and stay alive in this intense, adrenaline-pumping survival challenge. Can you defy obsolescence and emerge as the last beacon of resistance in a world ruled by progress? Your survival depends on it.

Controls:

Movement: WASD/Arrow keys.

Jump & Double Jump: Space bar / Space bar x 2.

Dash: Number 1 Key + W/A/S/D.

Credits:

Game Design: Robert Li.

Engineer: Robert Li.

Art: Robert Li, Ruizhe Shen.

Audio: Tilkey.

Ratings

Overall 136th 4.05⭐ 32🧑‍⚖️
Fun 173th 3.931⭐ 31🧑‍⚖️
Innovation 174th 3.893⭐ 30🧑‍⚖️
Theme 96th 4.362⭐ 31🧑‍⚖️
Graphics 219th 4.179⭐ 30🧑‍⚖️
Audio 99th 4.036⭐ 30🧑‍⚖️
Humor 487th 3.06⭐ 27🧑‍⚖️
Mood 311th 3.815⭐ 29🧑‍⚖️
Given 21🗳️ 43🗨️

Feedback

myttz
02. Oct 2023 · 08:40 UTC
Really good! The game is simple but worth playing over and over again, and fit the theme perfectly, but the pixel fonts are a little hard to read, it takes me a little while to understand how to play the game.
mdotedot
02. Oct 2023 · 09:43 UTC
I liked that the walls didn't kill you when they finally meet .. the robot was saving me! Nice touch!
Nash
02. Oct 2023 · 18:00 UTC
This game as a very polished feel to it - graphics, sounds and movement all feel very good!

It took me a while to understand what I need to do and in the end, I'm not sure I still understood everything. There was probably part of the game's fiction I did not get and that's why some of the mechanics felt odd to me.

But I still played the game for a good while. The controls are very snappy and playing it just feels good. The only nitpick about controls is that the "1" is not a good place for the dash - at least for me. I need to lift my fingers from WASD to use that key and it takes away some control I have. I would prefer something like "Shift" that many games use for sprints and dashes.

But overall, I very solid and polished entry!
Colythme
02. Oct 2023 · 20:26 UTC
Great! I love this graphic at the very first glance! It is really nervous to play this game because the walls get close quickly when I'm trying to grab a new charger. My best score is 72s, hopefully I can make it higher afterward!
andrei.gusan
02. Oct 2023 · 20:35 UTC
Really good gameplay and fits the theme. Didn't get why there is a big blue robot in the center.
SVahin
02. Oct 2023 · 20:42 UTC
So i played your project and can say that you made a great job! Gameplay is interesting, This delaying of inevitable death is very addictive. Is fun to run in panic to take last battery in your radius and put it on robot. In that moment you understand that you made it in last second. The increasing rhythm of the music really caught my attention, it goes right into the theme here. My record is 113s. This game is really fun, i liked it!
Pe7e
02. Oct 2023 · 21:00 UTC
Nice idea, good execution. Was unsure about the yellow robots, can you hurt them?
JCMonkey
02. Oct 2023 · 23:05 UTC
so i filled the blue robots bar with juice and nothing happend? as other ppl stated, can we kill the yellow things?
LDJam user 372092
02. Oct 2023 · 23:28 UTC
Love the game a lot! The gameplay fits the theme well and is worth replaying. Though there isn't a narrative told, I can still feel the character is trying to survive and the robot is trying to protect the character, forming a strong relationship between these two. Also loved the pixel art, tho the text was a biot hard to read.
Youbin Wang
03. Oct 2023 · 00:03 UTC
Great! I really like this game!! It gives me a Vampire Survivors vibe - your goal is simple: just to survive! The player repeats a simple loop on each turn (limited space), which is fun! And I really like the visuals of the game! The colors are very attractive!
JormaRysky
03. Oct 2023 · 07:50 UTC
Graphics are fine, controls feels good. Idea is good, though not balanced yet. There is no reason to use dash other than dashing is fun. Control layout is not fully thought out. Restart is annoyingly slow, I would rather not to wait text to write itself before trying again.

All in all, pretty good entry with some potential to take idea further.
Mascoll
03. Oct 2023 · 09:18 UTC
Great graphics! Nice music and sounds!
Good take on the theme. I had a lot of fun!
Phillip Scott
03. Oct 2023 · 10:54 UTC
Graphics are nice, the enemies feel unnecessarily hard :smile: enjoyed my time with it and liked the concept of you trying to not get crushed, very creative :heart:
LDJam user 372425
03. Oct 2023 · 20:50 UTC
The graphics and sound are cohesive, I found the graphics easy to read. The gameplay was challenging and fun. I feel like certain setups for the map and the placement/movement of the yellow robots sometimes made it a little too difficult to avoid the robot which was sometimes a little frustrating since they drain all of your battery immediately. I found myself really feeling for the blue robot and it was sad when I didn't manage to get it a charge before we got crushed. I really enjoyed playing, great job!
rsheepdv
04. Oct 2023 · 06:37 UTC
The game was great! Super polished and a lot of fun. It took me a while to learn that you can lure enemies to the sides to get damaged. Only complaint is that the blue robot still takes your batteries even if its full, but other than that great game! Would like to see a full game with these characters.
LDJam user 376320
04. Oct 2023 · 18:02 UTC
Loved the art and music/SFXs. Not sure if I'm doing the correct thing, but it was fun anyway!
Personally I think having the dash in another key (LeftShift, maybe?) would be better
Johnsensei
05. Oct 2023 · 11:54 UTC
Short and sweet, as a Ludum Dare game should be. That was great. I plugged in a controller and it plays really nice, actually a lot better, with a controller. Is there an ending? Or is it a matter of seeing how long you can survive? I was at over 130 seconds on my last playthrough, which I felt was good.
foufoufou
05. Oct 2023 · 20:32 UTC
Great Idea! I admire the completeness of the gameplay, and thematic cohesion in art and sound too! But I'm sometimes frustrated that I need to spend extra time to bait the power-stealing enemies to the turnstiles to kill them, otherwise they are taking all batteries while I'm hiding on my blue robot friend. And it's difficult for me to press Num 1 and WASD and the same time to perform dash. Anyway the **control is very smooth and you polished it really well!!**
Dan Burns
06. Oct 2023 · 17:16 UTC
This game was absolutely sick! I'm not a programmer (music composer and sound) but I can say it felt great, looked great, sounded amazing - really well don.
Alexandru Barbanoua
09. Oct 2023 · 14:05 UTC
Like this endles gameplay really cool record 135.
EgorMnc
14. Oct 2023 · 14:31 UTC
The game is interesting, it was quite nice to play it, keep working on it and everything will be cool
TinySalad
14. Oct 2023 · 15:18 UTC
Feels polished, graphics and sound is good. Although I don't like the mean flying robots, they mostly just feel frustrating to deal with.
Yuxin Gu
16. Oct 2023 · 23:51 UTC
The game is fun! Love the art and sound. It took me some time to figure out the fact that yellow robots are enemies (I thought they were helpers at first). Changing the positions of batteries enables the game to be challenging and fun. Cool game!
Sal.Zhang
19. Oct 2023 · 15:17 UTC
When I play this game, I feel the concept of the game, it is the soul of the game, can attract my interest and keep them interactive.

A good concept can make a game stand out. In addition, the visuals and music of the game also had a significant impact on my experience.

The visual effects of the game screen may not be so delicate but it is also characteristic enough, and the harmony of the music combined with the atmosphere of the game makes the whole experience more pleasant.

In addition, the difficulty and balance of the game are also key elements of the quality of the game, they can ensure that the game is challenging but not too difficult.

All in all, I think it's a great little game that has the concept, the visuals, the music and the gameplay to keep players interested and engaged.

This is a measure of the quality of a small game, and this game gives me a lot of fun.

If you like my reviews, check out my game too! Absolutely stunning! Thank you!!