Bounced by Kyleah
The city is bumpin' and the club is packed.
Too packed, in fact; You can't get in!
A game by Chris Love, Louis Moldez, Garret Browning, & Kyleah Gretschmann.




Ratings
| Overall | 1079th | 2.786⭐ | 30🧑⚖️ |
| Fun | 1130th | 2.148⭐ | 29🧑⚖️ |
| Innovation | 1061th | 2.536⭐ | 30🧑⚖️ |
| Theme | 1001th | 2.897⭐ | 31🧑⚖️ |
| Graphics | 53th | 4.516⭐ | 34🧑⚖️ |
| Humor | 457th | 3.13⭐ | 29🧑⚖️ |
| Mood | 340th | 3.79⭐ | 33🧑⚖️ |
| Given | 28🗳️ | 53🗨️ |
@darzu To be honest I totally forgot about the back entrance until after submitting. The cones were never meant to be seen haha. It would have been great to flesh out the bouncer interactions more, but there just wasn't time. Thanks for playing!
@mortusnegati Thank you! I agree, clouds > clubs
I assume this is an incomplete game, so I can't comment on much other than the obvious parts, like the lack of music/SFX, animations for the characters, a main game mechanic, etc.
If I may nitpick on what already exists, it'd be nice if the text was faster, and also if the walking blonde guys spawned from within the building and walked out rather than materializing out of thin air. The player also gets stuck on the walls, due to how the movement is in relation to the camera, so there's that too.
I also didn't know the bouncer was to the left in the beginning. I ended up exploring the entire map before meeting the bouncer. So, an indication for what to do would have been nice too.
But anyway, well done on the visuals!
@Smoe We'll have to come up with a strategy for the NPC collisions. In order for them to work easily with the navmesh, they needed to inherit a capsule collider and there just isn't a way for a capsule to closely match a plane.
@MaksimJ We were expecting more from it too haha. But as time ran out we had to choose aesthetics or gameplay, and aesthetics won out. Sorry about the quest hint, I thought it was clear that there was no quest, but it may have been some unintentional reverse psychology. What sort of things were you hoping to be able to do in this game?
The plan is to add more features to the game and publish an update around the time that voting ends for LD, so stay tuned!
@lovewerk yeah that was exactly it - not knowing how much level there was behind/to the left and right make me spend a lot of time walking in random directions only to realize there was nothing over there. Which could be a feature if you were to hide some interesting easter eggs, but you could also block off some of the nothingness in those directions to make it clear there's no reason to go there
Is there anything I can do with the twin of the character in the corner or is it just an Easter egg?)
@night-on-mars Oof so true! We definitely went style over substance her, but I am working on actual gameplay and music so hopefully once that's finished you'll give it another shot.
@le-don Thank you! The lack of gameplay is bothering me too haha. I am actively working on it though! There is technically a hidden path to the club in the current build, it just doesn't do anything when you get there (and I forgot to take out the placeholder assets 😬).
@nicekot Thanks! The big red twin is supposed to be the bouncer haha, but we ran out of time to get his sprite in. Right now he just says a couple lines when you approach, but more interesting gameplay is coming eventually.
@dxk2294 Whoa, high praise! So about the snack - I needed a second line of dialogue to make sure the interaction system was working and happened to be hungry at the time... but I will make sure there's a real snack quest eventually!
@Tschonni There is no linux build right now (It hadn't crossed my mind). But I did a little research and apparently it is pretty easy to do. I will focus on getting things playable with audio and whatnot first, but when I publish the post-jam version, I will make sure to include a build for linux (barring insurmountable build errors or something)!
@mar-zockmeister the clouds are my favourite part :) Hopefully once some music and gameplay is in, it will all gel nicely.