Dis-o-rder by squirrelbot
There's been a murder, and Detective Pocket is on the scene! Catch the killer in this story-driven mystery game.
Controls:
Use WASD to move.
Press E to talk to someone or examine a body.
Press F11 to go fullscreen.
Press ESC to exit fullscreen.
Press N to skip narration. (Not Recommended)
Requires Java to play. https://www.java.com/
I realize I have another day for the Jam, but the game is finished and I have no time Monday.
Controls:
Use WASD to move.
Press E to talk to someone or examine a body.
Press F11 to go fullscreen.
Press ESC to exit fullscreen.
Press N to skip narration. (Not Recommended)
Requires Java to play. https://www.java.com/
I realize I have another day for the Jam, but the game is finished and I have no time Monday.
| Desktop (Universal) | https://drive.google.com/file/d/0B8yQwqpIY-TfUzkxelZFdGxZelU/view |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=50639 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.04 | 677 |
| Audio(Jam) | 3.63 | 151 |
| Fun(Jam) | 2.51 | 919 |
| Graphics(Jam) | 2.63 | 866 |
| Humor(Jam) | 2.69 | 579 |
| Innovation(Jam) | 3.06 | 477 |
| Mood(Jam) | 3.22 | 452 |
| Theme(Jam) | 3.35 | 609 |
Playing the game itself was a bit clunky but the narrative made up for it completely!
Great job!
The first time I was investigating, I didn't know how the game mechanics worked so when I clicked 'Leave Scene' i was suddenly to convict somebody and I was like 'Oh, I didn't expect this so suddenly! I don't remember anybody's names!' so I had to just skip a day, jailing nobody! To prevent confusion, either a tutorial kind of thing would be good or even just simply a 'back to scene' button would have sufficed!
On level 3 I saw the direction it seemed to be going in and only then I remembered the theme and felt like I knew how it was going to end! I spoke to the witness at the end and her voice level raising in my face made me feel quite tense, like someone was actually suddenly yelling in my face with all her heart and with absolute certainty that I was a murderer! Pulling the player out of the level so suddenly as her dialogue ended was a really nice effect and a good twist on the game mechanics. I thought that was done really well!
Overall, the game was really engaging and enjoyable! I really enjoyed the audio too! Well done, everybody!
One missing feature is "press E while a dialog is animating to skip the animation".
Narration could have been shorter I guess. Perhaps you could have provided a summary or a briefing before each case, so the choice of skipping is not so extreme (currently you either sit through a long narrated audio clip, or you just miss the whole plot).
Despite being lengthy, I loved the narration, and the music, but I can't help but wonder if my choices (which suspect to incarcerate at every crime) had any relevance at all, or affected the ending in any way. If they did not, then investigating the scene and picking a suspect every time was pretty much a waste of time, which would suck because that's pretty much the whole game.
I really like games that involve investigating and gathering clues. I haven't seen many of those this Ludumdare. This game could be better I guess if the crime-solving aspect is made more relevant. Perhaps your decisions could affect the number of crimes it takes for you to "get caught". Dunno.
Anyway, great job guys. I enjoyed this game!
P.S: I also have to agree with Beanalby. Faster text scrolling please! xD
Here's the video of me playing: https://youtu.be/BtVCl5-xRYo
Your game is at 27:51
Specifically, @General thanks for the video review. It's great to see not just what someone thinks of the game, but how they play it. FYI the yellow things were popcorn, and the red and white was a soda cup. I didn't think anyone would try to examine the level detail.