Matrioshka Containment by Shigor
https://www.youtube.com/watch?v=tGar5NRxCuE
You have breached a quarantined sector, but the cluster administrator is willing to let you go if you cleanse the corruption that is trying to spread throughout the whole sector.
A simple 6DOF shooter.
Done in about 20 hours, just a simple prototype because I'm just too old to try to go straight for 48 hours, but I'm happy with the result anyway - when I started yesterday, I thought I'm not going to finish anything playable...
| Link | https://shigor.itch.io/ld54-matrioshka-containment |
| Link | https://shigor.itch.io/ld54-matrioshka-containment |
| Original URL | https://ldjam.com/events/ludum-dare/54/matrioshka-containment |
Ratings
| Overall | 194th | 3.523⭐ | 24🧑⚖️ |
| Fun | 232th | 3.273⭐ | 24🧑⚖️ |
| Innovation | 301th | 2.909⭐ | 24🧑⚖️ |
| Theme | 320th | 2.864⭐ | 24🧑⚖️ |
| Graphics | 201th | 3.409⭐ | 24🧑⚖️ |
| Audio | 232th | 2.932⭐ | 24🧑⚖️ |
| Humor | 244th | 2.139⭐ | 20🧑⚖️ |
| Mood | 164th | 3.381⭐ | 23🧑⚖️ |
| Given | 54🗳️ | 25🗨️ |
Shooting is always fun, especially when combined with flying. I only wished there were more moving targets and fewer stationary ones. Felt unfair shooting at dummies who can't fight back. 😁
Great job!
I was just not confortable with the mouse vertical axis (I would have loved to be able to invert it ^^).
Also there is a broken strategy which consist of staying far from towers and destroying them one by one without fear of being target.
As it's quite challenging to aim precisely, I always stopped to aim and shoot. Maybe it could make the game more dynamic to instead having an ability like the missiles in Zone of The Enders 2: if a potential target is near the center of your visor while you hold "fire" button, it's added to the list of targets being locked. And when you release, projectiles are sent on all of the targets.
I've seen there were a lock ability with T in the game but I couldn't use it to auto-aim my opponents (my lasers still went in my visor's direction).
There could be a great game experience with some polish.
That said it was a still a cool experience!
BTW vertical axis should be available in escape menu, at least in the standalone exe.

Maybe there's something weird with the build I'm using? It could also be my setup. Running games under Wine often does funky things...
Bases can be cheesed by sniping the enemies from far away, bullet decay could solve that.