YOOBD by Ch48

[raw]
made by Ch48 for Ludum Dare 54 (COMPO)

Collect magical gemstones and fight hordes of round blob things as the arena becomes smaller and smaller!

Your Only Objective is Brave Deeds

gameplay gif teehee

I really don't know what else to say other than "hey, go play the game, it's cool"

Ratings

Overall 96th 3.868⭐ 21🧑‍⚖️
Fun 71th 3.868⭐ 21🧑‍⚖️
Innovation 237th 3.237⭐ 21🧑‍⚖️
Theme 167th 3.737⭐ 21🧑‍⚖️
Graphics 83th 3.921⭐ 21🧑‍⚖️
Humor 126th 3⭐ 19🧑‍⚖️
Mood 163th 3.382⭐ 19🧑‍⚖️
Given 19🗳️ 0🗨️

Feedback

Bumble
02. Oct 2023 · 20:09 UTC
Nice little arena fighter! And I really like this type of art style!

I am not sure if I missed something, but it feels like mechanic of shrinking the play space could have been a bit more aggressive. I rarely did anything to the walls even though at some point I realized I could.
LDJam user 314224
02. Oct 2023 · 21:35 UTC
Nice game ! I like this artistic direction :)
The game feel and so cool
doinksoft
03. Oct 2023 · 01:16 UTC
Good art! Simple, but best mechanical usage of the theme I've seen yet
MasterOfCheese
03. Oct 2023 · 02:54 UTC
So good! I really like your use of the theme, and the art is great. Honestly, all of it is great. Would've been cool if it got harder faster and if there were more type of enemies, but hey, I totally get not having enough time.
Martynas
03. Oct 2023 · 14:58 UTC
​Very addicting, great effect for the out of game field sliders. One of the favorites so far
Doot
03. Oct 2023 · 20:11 UTC
Woooow how did you make such a game in compo!

It's fun, feels good, has a lot of polish and very consistent art. The difficulty grows a bit slowly to keep the game interesting, but that's a nickpick for such a great compo game. Good job!
Vyndilis
04. Oct 2023 · 22:53 UTC
Great game feel! We really feel the power of the magical attack.

I saw a little late that the explosion of the gems kill the enemies, that's a great idea! The explosion deserves to be bigger and obvious, it could encourage taking the risk of rushing to the gem.
The upgrade system is good and addictive, it's just sometimes a little frustrating to have duplicate upgrade.

I really like the graphics and animations, especially the wall animation.

Very cool game! Good job!
DaveCo
18. Oct 2023 · 23:09 UTC
The feel of this game is so gooood!!! Congrats on the awesome entry
sinus
19. Oct 2023 · 22:03 UTC
Amazing job! The melee combat is very well designed: it is balanced, well supported by sound and graphics, and interesting.
quasilyte
20. Oct 2023 · 14:57 UTC
I played the game and yes, it is pretty cool. :)

I found this game using "danger" filter. It's weird that it has so few ratings.
blobo
20. Oct 2023 · 16:05 UTC
I really enjoyed the core gameplay loop of "collect thing, spawn enemies, after enough you get an upgrade" but what this game really needs is enemy diversity! After about 5 upgrades, I got bored and tried to do a pacifist run, because I thought that would be more interesting. Speaking of, this game is absurdly easy if you just take out all the enemies before collecting the gem. What if there was some risk/reward where touching the gem without clearing the enemies would give you higher-tier-upgrades at the "shop"?

Anyway, this is a really solid base, and if you choose to expand it, there's potential. Great work.
LDJam user 249050
20. Oct 2023 · 16:56 UTC
Good looks and sounds, very nice feel to the gameplay, it's fun to collect lots of droplets and watch the flock of enemies following me.

Having some invincibility frames after getting hit would be nice, I think.
WiredOverload
20. Oct 2023 · 19:27 UTC
I really liked the animation in this game and the core gameplay was solid. I really enjoyed picking up a few different gemstones before fighting the enemies, but since the "correct" choice is to wipe out each wave before picking up the next gem, I wish there was some sort of timer involved. Overall great game!