OUToFSPACE by Ebrawl
In this game you are on a space station when suddenly an asteroid collides with it. You must go around the ship and restore the circuits and plug any holes you find along the way. Later on you will encounter fires you can put out with the extinguisher block. Good luck cosmonaut o7

| In case EXE does not work use drive link for game | https://drive.google.com/file/d/1bUXTAtTtfHFSpidDOAQAD5-ZNV7l5lNe/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/54/outofspace |
Ratings
| Given | 0🗳️ | 0🗨️ |

"*The following component(s) are required to run this program:*
*Microsoft Visual C++ Runtime*"
Also Windows does not like this .exe and doesn't want me to execute it.
Using the download from gDrive gives the same error, but with an option to install the missing files. The install was stuck for quite a while, but then the installation seemed to work fine.
I restarted my PC and tried running the exe from the gDrive download again. This time it gave me the following error:
"*Couldn't start:*
*'C:\ _[pathToYourGame]_ \SPACENERDZ\Binaries\Win64\SPACENERDZ-Win64-Shipping.exe' SPACENERDZ*
*CreateProcess() returned 2.*"
I don't know how to resolve this issue unfortunately. If you do, please let me know, as I would like to try your game.
* The gameplay loop is fun and engaging. Challenges consistently ramped up in a way that felt challenging, but not unfair.
* Visuals are incredibly solid! Nothing looked out of place, and I especially liked the player character.
Cons:
* The signaling for a puzzle being "done" could be more clear. When I solved the first one, I hadn't realized that the door had opened which led to me wandering around for a bit trying to do stuff with the second block. I think an arrow that points at the door when a puzzle is completed would solve this.
* I feel the pause menu should be remapped to "Esc", though this is more a personal thing.
* Pulling could use some touchups - I frequently found myself accidentally pulling on blocks that I wanted left alone.
Bugs:
* Some issues with pushing and pulling. I would sometimes push blocks out of bounds, as well as pull blocks into myself (both of which resulted in softlocks). I could see value in allowing blocks to move when a player simply walks into one to counteract the latter.
* On one occasion, restarting a puzzle inverted my controls. Restarting it a second time fixed this. If I get a consistent repro, I will be sure to update this comment!
Overall a fun puzzle game! You guys were able to cram quite a lot into it within the 3 days you had.