Portrait of a robot climbing a dystopian megastructure by voxel
https://www.youtube.com/watch?v=_PJJUCmwJPw Climb, grapple and fall through a giant structure - in portrait
Ratings
| Given | 10🗳️ | 9🗨️ |
https://www.youtube.com/watch?v=_PJJUCmwJPw Climb, grapple and fall through a giant structure - in portrait
| Given | 10🗳️ | 9🗨️ |
RT wasn't working for me on web on controller, so I had to switch to mouse. Not a big issue, obviously web is always a bit flaky.
Web performance was completely playable, and I think the industrial PS1 aesthetic served the game well. A few places felt a little cheeseable with the grapple, but for the most part the sightlines worked and kept me on a sensible path. The one part that stumped me briefly was near the end, on the big slope in sight of the path of pushers; I spent a while grappling them are trying to figure out whether I needed to use them before I found the right path.
Overall a fun and unique experience, I enjoyed my time with it!
It takes a bit too long for the first grapple-able bit to appear, I thought it maybe didn't work.
This needs a nice ambient background wind blowing, etc.
And thanks for linux build)
Sound feels annoying a little because it's just one looped audio.
Also I totally lost among this beautiful giant buildings but it was cool!
Note that I played the web version. Also I tried to see what engine you used but I found that the link to the source (and the downloadable built games) were broken.
* This game scratched a very unique itch for me with the grappling; being able to swing around to get where you needed was a lot of fun that I've longed for, even outside of this jam.
* Visuals and sound design were very solid; I especially liked the look given by the pixel filter. Animations felt very well thought out.
* Controls felt snappy, and behaved how you would expect.
* Next to no learning curve; I was able to boot up the game and immediately figure out what to do. Reticle made it clear that I was supposed to grapple, though a right click symbol (similar to metroid prime's grapple) wouldn't hurt.
* Checkpoints were very forgiving, and fairly placed.
Cons:
* I would've really liked it if grapples were immediately introduced! On repeat playthroughs, I often found myself wishing I had it at the beginning.
* I feel the respawn time could've been reduced; felt that I had to fall for an unreasonably long time in some cases.
* I think the camera could use some improvement; jumping into a ceiling almost always placed the camera inside of it, which got distracting after a while.
* Beginning of the game had some severe lagspikes; these went away after a while, but would often freeze the game for up to two seconds. CPU is AMD 5900X, GPU is 3080ti.
Bugs:
* Permanent freeze when grappling the middlemost turret in the ending area; the rest, including those along the pathway to the end, had no issues.
* Releasing at a certain point in the grapple process will launch you extremely far.
This was overall a very entertaining entry; I'd love to see an expansion of this concept as a proper Steam release. I'd rank this as my current favorite game on here.