Tunnel Tiler by cogcomp
I only had around 16 hours to make something this time around, but what the heck.. I wanted try out raylib so I ended up making some kind of game :smirk:
Tunnel Tiler
https://youtu.be/Zlw7s-w8P3M
It's basically an endless tunnel runner, that loops back on itself combined with a snake game.
Dodge all the tiles that aren't the same colour as the ones your ship is currently producing. Every lap all the ships switch to a different tile colour.
Move left/right with arrow keys. You can press SPACE a limited amount of times to skip over a small amount of tiles if you get locked in.
Blocking in a competitor gives you 512 extra points and every 512 points you receive an additional skip attempt.
The status display shows: How many players are left on the track. How many skips you have left. Your current tile colour. The colour that you will produce on the next lap. (So you can plan ahead). Your score.
To stop you all from getting bored, the game gets faster every lap of the limited tunnel.
Good luck!
Tools used Visual Studio 2022 (c++), Raylib, Bfx, Audacity, Gimp, Aseprite, Wing3D and Ableton lite.
| Link | https://www.cogitarecomputing.com/tunneltiler/LD54SourceCode.7z |
| Link | http://www.cogitarecomputing.com/tunneltiler/tunneltiler.zip |
| Original URL | https://ldjam.com/events/ludum-dare/54/tunnel-tiler |
Ratings
| Overall | 235th | 3.407⭐ | 29🧑⚖️ |
| Fun | 254th | 3.185⭐ | 29🧑⚖️ |
| Innovation | 209th | 3.296⭐ | 29🧑⚖️ |
| Theme | 176th | 3.685⭐ | 29🧑⚖️ |
| Graphics | 256th | 3.192⭐ | 28🧑⚖️ |
| Audio | 210th | 3.056⭐ | 29🧑⚖️ |
| Humor | 246th | 2.125⭐ | 26🧑⚖️ |
| Mood | 237th | 3.111⭐ | 29🧑⚖️ |
| Given | 33🗳️ | 32🗨️ |
And this has a comprehensible explanation of gameplay on video and in-game text.
- I wasn't able to access the instructions but pretty quickly figured it out, apart from being able to move on the same color blocks.
- Sometimes you would get a near instant game over because you spawned close to an enemy and it would move over the player before I was ready to react. maybe have the enemies move straight for like 1-2 seconds.
- Fit the theme
- Spawns could use a little tweaking
I enjoyed your entry!
- If there is any cue of imminent color change, I couldn't find it (and crashed as a result)
- Some games get sabotaged by enemies less than a second after a game starts.
Still, really amusing, and impressive for a 16h game with AI
the key repetition kicks in a bit fast for my taste
A nice take on snake, the music was quite fitting, the AI is impressing and the graphics and GUI is well done.
If I wand to find something to critisize, it would be that the difficult is to hard. Less speed and enemys at the beginning would be my preferation, then difficulty would have more room to increase.
But all in all a great entry, I had much fun playing it.