Rectangular rhythm selection game by A.Bond
Ratings
| Overall | 237th | 3.4⭐ | 22🧑⚖️ |
| Fun | 257th | 3.175⭐ | 22🧑⚖️ |
| Innovation | 34th | 4.1⭐ | 22🧑⚖️ |
| Theme | 201th | 3.575⭐ | 22🧑⚖️ |
| Graphics | 308th | 2.825⭐ | 22🧑⚖️ |
| Humor | 53th | 3.526⭐ | 21🧑⚖️ |
| Mood | 223th | 3.167⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 12🗨️ |
I still have no idea how I have beaten it but I had tons of fun and enjoyed it a lot. Definetely a unique take on a rhythm game
That also perfectly describes the process of making this game.
I liked the learning curve, the outfading lines and the humor.
Great, innovative entry!
> However, for the final level, perhaps consider a maximum speed?
The last level requires a change of strategy. The speed shouldn't be that huge problem if you get it right.
@monsieurduck
> sounds jump-scared me when it came out.
I'm sure That Guy did warn you about sounds.
In the rotating level for some reason I thought the x0s applied to the whole score and not the amount added, so I would take drastic measures to avoid them and keep hitting the -10k accidentally. I'm also curious what the rotating levels are like for different aspect ratios. On my 16:9 monitor it took a while to learn that putting boxes near the left and right meant "losing control" of them when the play field rotated 90 degrees.
Amazing.
2/5 in fun
5/5 overall
I'm wondering if you were literally winging it when making the game (since you said so in a previous comment) :D Anyway, that statement being part of the setup to the game kind of adds to it.
All in all, a good game!
Great job :smile:
> i got into spinning levels, and i felt too dizzy to continue
Rotation direction changes sometimes on the second spinning level. This seems to almost completely fix the dizziness problem for me. Perhaps, it doesn't work for everyone.
@paul-nadan
> by the end I was just highlighting the whole screen and looking to see if the score change would be positive or negative
That's exactly the change of strategy I mentioned in one of previous comments :)