Trash Compactor by Voidsay
Friendship with Unity ended, now Godot is my best friend.
As my first game in the new engine I've cloned "2048". I had a strange issue with audio, so no sound :(

Ratings
| Overall | 221th | 3.447⭐ | 21🧑⚖️ |
| Fun | 160th | 3.553⭐ | 21🧑⚖️ |
| Innovation | 343th | 2.5⭐ | 21🧑⚖️ |
| Theme | 112th | 3.947⭐ | 21🧑⚖️ |
| Graphics | 207th | 3.395⭐ | 21🧑⚖️ |
| Humor | 152th | 2.833⭐ | 20🧑⚖️ |
| Mood | 267th | 2.972⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 8🗨️ |

Amazing little game, it hangs together really well, is unexpectedly complex, rewarding when you fathom a move that's in the future, and doesn't have an obvious endpoint (how much further could I go, If I keep compacting will I end up with more and more office supplies? Will it become a building? What will it be!
I also love that this ran on Linux!!! Void you Star! Void star? Black hole? Sir, this is just awesome, thank you for giving me something new and challenging to play with!
Thank you for playing ;) sadly the piles only crazy at unreasonable scores.
Solid little game. I like controls, didn't see that version.
Interesting take on 2048! It seems somewhat easier than the original in that pressing an arrow key will spawn new items regardless of whether anything actually moved, which allows you to avoid having to slide things away from the "hot corner" and risk something spawning there. It would have been really nice to have a sliding animation, though, since it can be disorienting when items move and spawn at the same time. It would have also been great to have some sound to accompany the little smoke animation!
While the sprites are nice and fit the vibe, I feel like some of them are slightly too similar and caused me to make some mistakes while moving - perhaps they could benefit from a 2048-style number in the corner, or on hover? regardless, a good first game with Godot! (I am also a friendship-ended-with-Unity guy haha)
Overall, good work mate!
Well done. Spent quite some time on it. I've played a bit '2048' and 'threes!'. The gameplay is well implemented. Some sound and animations would of course be fun. In the beginning I found it a bit confusing what levels of objects came in what order so it would have been helpful to have a little number on each tile to show what level it was.
Keep up the good work!