Burst Lifter by exergy

[raw]
made by exergy for Ludum Dare 54 (COMPO)

Say hi to Burst Lifter - my first solo game and about my third game ever.

I only had about 20 hours to spend, and based on my experience and the time I had, I'm satisfied. It's a game where you fly around a little aircraft/rocket/vessel to the destination. In the later levels you will transport containers around to a destination. The game includes 6 levels.

Good things: * I had fun making it, with no major hickups * It's a complete game with multiple levels * It's actually quite fun to play

Bad things: * Way to hard (especially level 5 and 6) * Physics needs a lot of polish * Poor adaption of the theme * All the things I would like to have done but did not have the time to...

What I used: - Engine: Godot 4.1 .NET - Graphics: Aseprite - SoundFx: Sfxr - Music: Soundtrap

Enjoy!

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Ratings

Given 7🗳️ 10🗨️

Feedback

OP_ORANGE
02. Oct 2023 · 20:31 UTC
Great Game! I love the music and sound effects, the difficulty is really nice and the game feels satisfying to complete and beat each level.
zaykin_timofey
03. Oct 2023 · 15:42 UTC
Cute game! Quite complicated controls, but pleasant music and addictive gameplay!
PassbyKamenRider
03. Oct 2023 · 15:45 UTC
Pretty good made in 20 hours! I like the visuals and sfx (way better than mine and I spend whole 2 days on my game), hope to see your updates, wanna try the game again!
floppynub
03. Oct 2023 · 16:04 UTC
Wow, pretty impressive for one person in just 20 hours. I didn't run into any obvious bugs. At one point I did get trapped underneath a shipping container :( but that is my own fault for being a terrible pilot lol. Love seeing more godot games, great work on this one, I can't even imagine what you'd be able to pull off with, say 40 hours of work!
LDJam user 238500
03. Oct 2023 · 17:55 UTC
I like it, but it is way too fast for me. If you hold a button a split second too long you shoot off in some direction, hit a wall and roll around. Just hovering above containers to line up the magnet seems impossible.
Nice sound and good music. Art is good. I would love a slower/more controllable version of this.
Casey B
04. Oct 2023 · 19:53 UTC
It was a bit difficult to control the ship, but I like the concept and flow!
Jmartinez.gamedev
04. Oct 2023 · 20:38 UTC
I liked the art style, everything important standed out from the background and gameplay was very readable. Music and sound also fit nicely. Movement in the air was nice and I actually enjoyed trying to control the ship but when touching the walls the ship "sticked" to them a bit too much, I think if you end up tweaking those contacts a bit it could improve a lot. Good job! especially for only 20 hours.
zimny11
04. Oct 2023 · 21:33 UTC
Cool game! That is impressive for only 20h. My only complain would be the force applied to sides of the ship. As other pointed out, you hold it for half a second to long and blast through whole map and you ending up stuck in the corner. Also the timer would be a nice improvement ;) Besides that, good job!
henk
05. Oct 2023 · 11:03 UTC
Oh boy was this frustrating to play! It's hard to pin down exactly what makes the last level feel so impossible, but two things I noticed:

- The rotation force is absolutely tiny. For me this meant I was barely able to control the ships orientation, especially after accidentally bumping a wall. Since orientation is tied to horizontal movement, that becomes difficult to control as well.
- The ship can lift the magnet, and the magnet can lift the containers, but the ship paradoxically can't lift the containers. This makes it really easy to accidentally get "pinned" under a container and need to restart. It also results in instabilities:
- Landing on a container with the magnet draping over the side can cause the entire container to flip over due to the slight upward force on the magnet by the ship.
- On the last level, trying to drag the container over the middle part risks it smacking the ship from behind, which causes the ship to fly forward and yank the container even harder.

A good entry nonetheless!
NicolasJL9
07. Oct 2023 · 03:15 UTC
Nice!