Burst Lifter by exergy
Say hi to Burst Lifter - my first solo game and about my third game ever.
I only had about 20 hours to spend, and based on my experience and the time I had, I'm satisfied. It's a game where you fly around a little aircraft/rocket/vessel to the destination. In the later levels you will transport containers around to a destination. The game includes 6 levels.
Good things: * I had fun making it, with no major hickups * It's a complete game with multiple levels * It's actually quite fun to play
Bad things: * Way to hard (especially level 5 and 6) * Physics needs a lot of polish * Poor adaption of the theme * All the things I would like to have done but did not have the time to...
What I used: - Engine: Godot 4.1 .NET - Graphics: Aseprite - SoundFx: Sfxr - Music: Soundtrap
Enjoy!



Ratings
| Given | 7🗳️ | 10🗨️ |
Nice sound and good music. Art is good. I would love a slower/more controllable version of this.
- The rotation force is absolutely tiny. For me this meant I was barely able to control the ships orientation, especially after accidentally bumping a wall. Since orientation is tied to horizontal movement, that becomes difficult to control as well.
- The ship can lift the magnet, and the magnet can lift the containers, but the ship paradoxically can't lift the containers. This makes it really easy to accidentally get "pinned" under a container and need to restart. It also results in instabilities:
- Landing on a container with the magnet draping over the side can cause the entire container to flip over due to the slight upward force on the magnet by the ship.
- On the last level, trying to drag the container over the middle part risks it smacking the ship from behind, which causes the ship to fly forward and yank the container even harder.
A good entry nonetheless!