Last God's Bidding by Daxic

In this game, you will assume the role of a lesser god on the brink of becoming a senior god, with just one final exam remaining—the critical task of managing the planet.
To complete the game, you must balance three vital resources (Nature, Population, Food) by strategically placing tiles that affect these resources. Be cautious, as disaster tiles also come into play, and you'll need to strategically position them to minimize their disruptive effects.
However, be vigilant, as all resources, including the impact of disaster tiles, must not reach their maximum or minimum levels, or the game will come to an end.
Master planet management and attain the senior God status!
Controls:
Rotate planet: Left and Right arrows or A and D keys
Place tiles: Spacebar
Game also supports gamepad.
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| Link | https://daxic.itch.io/last-gods-bidding |
| Original URL | https://ldjam.com/events/ludum-dare/54/last-gods-bidding |
Ratings
| Overall | 334th | 3.812⭐ | 71🧑⚖️ |
| Fun | 582th | 3.434⭐ | 70🧑⚖️ |
| Innovation | 378th | 3.574⭐ | 70🧑⚖️ |
| Theme | 234th | 4.118⭐ | 70🧑⚖️ |
| Graphics | 147th | 4.287⭐ | 70🧑⚖️ |
| Humor | 531th | 2.967⭐ | 63🧑⚖️ |
| Mood | 327th | 3.801⭐ | 70🧑⚖️ |
| Given | 53🗳️ | 14🗨️ |
Really nice to have several difficulty modes! I really like art! GG
But all in all this is a very polished feeling game with a great idea, good job!
An amazing art style and complete feeling thanks to the tutorial and help screens and such.
I think I spotted some times where two areas did not seem to combine entirely correctly, but otherwise a great feeling overall

Great game, I really liked it
- Good take on the theme
- Polish
- Graphics
- Music
What I didn't like
- Sometimes it feels a bit random and unfair, for example I had quite low population and then for 10 tiles i didn't get anything that would increase it, and usually everything would decrease it a bit. Maybe it would be nice to have some reshuffles.
- Natural disasters can't be removed, basically every planet is doomed for failure. While it's not a problem in itself, combining with little size of a planet and high randomness and creates rather unfair runs sometimes.
Suggestions:
- Add limited "reshuffles" for the tiles you are about to place or ability to discard the tile.
- Make natural disasters disappear over time or have some special tile that could erase them.
Also, there's a bug, when connecting gamepad, music slider goes to the bottom and can't be brought back. Basically meaning there's no music for gamepad gamers. I have brand new DualSense, so it shouldn't have any significant issues with drift and work fine in any other game...
ps: ok I see screenshot that tell me that it is possible to win the game, I actually was very close :)
I found myself looking at the symbols in the upper right corner for most of the time almost totally ignoring the planet view. Maybe moving them inside the planet would help but maybe it's just me being weird :P
Anyway - nice game! :)
Simple and calm game, had some chill time playing it.
Yet, i didn't really understand some mechanics, it wasn't clear for me that tavern can evolve some other fields when i put it onto.
After some time i realized that i'm looking mostly on markers in right up corner rather than the planet.
Maybe they should be visualized on it? not sure.
Anyway, really solid submission, good work and see you on the next one!
The art is simple but well done and everything comes together well in this game.
The arrow keys + spacebar controls made rotating a bit slow at times, but I can appreciate the choice to also support gamepads. Not something you see often in game jam games, so I really like including that!
Everything feels really well made - from the main menu with sound settings and difficulty options, through the introduction / tutorial, to the game itself. Graphically, the game looks beautiful. Soundwise, everything has its appropriate sound, and the background music makes the whole experience pretty chill.
One small bug I found - after you start a new game again (whether you've won or lost the previous one) and place your first building, you can hear the sound of dialogue letters appearing on the screen, and it keeps playing for several seconds like the dialog was being shown somewhere in the background. Though you can stop it sooner by placing a second tile, so it's not that big of an issue.

I really hope you'll keep working on it. I can see a lot of potential ways to expand on this idea, so I'm interested to see which way you'd take it. :)
the game doesn't rush me and that suits me. But to die from lack of nature because I didn't get any nature for a long time seemed a bit unfair and unbalanced. Still a great game.. I enjoyed it
Playing some more, I felt struck by bad luck at times, getting a bunch of disasters close together and none of the Nature that I really needed. My first thought would be to have a mechanism that lets you purchase something you need, on a cool down. But adding mechanics isn't something you can freely do in a game jam, I get it! :sweat_smile:
All in all a very polished entry, I quite like the art and soothing sounds!
PS - As an example of the randomness ruling the game, I just kept spinning the wheel of the planet in one direction and spammed tiles as they were presented wherever I happened to hover, and got a victory. :laughing: