Magical Monster Ballz by Derek Rumpler
Magical Monster Ballz is a game made for Ludum Dare 33. You are the victim of a wizard who has given you magical powers which can be used against you. He has forced you to participate in his tournament. Your goal is to survive as long as you can. What's the best time you can obtain?
A PC with a keyboard is required to play.
Note: The logo introduction, music, and code was made prior to the jam by myself and others; I'm just including it to "brand" my work.
Bug Fix Update (9/1/2015): I fixed issues with jumping, turning (the origin is in the center of the player sprite), other origin issues (put origin in the center of monster sprites), and centered the arena more. I also included the old build for the sake of judging.
I did not add anything to the game. For example, while I would add a warning to the appearance of the sawblade if this was a published game, I have opted out of adding this warning because I don't want to seem like I'm adding features to the game for the jam.
Bug Fix Update (9/3/2015): I fixed a bug whereby the player could shoot a monster and the saw wouldn't respawn. Initially the idle timer would reset to zero and the saw would only spawn when it hit five. Now I make it so that the saw spawns when the idle timer is a multiple of five. Please tell me if you find anymore bugs! I'd like to make it so the saw goes through enemies but I'm struggling with that for now.
When judging my entry: If you play the old version, please try out the new version and keep my changes in mind. Tell me if this drastically improves the player experience and if not, please tell me what I can do to continue to improve my game.
I've removed the link to the GameJolt version since I don't want to maintain more than one version of the game online since I'll likely port it to consoles later.
Also, I had to rely on a backup (I mysteriously lost my original files) so if there is anything that people notice missing between the old and new version then please tell me!
A PC with a keyboard is required to play.
Note: The logo introduction, music, and code was made prior to the jam by myself and others; I'm just including it to "brand" my work.
Bug Fix Update (9/1/2015): I fixed issues with jumping, turning (the origin is in the center of the player sprite), other origin issues (put origin in the center of monster sprites), and centered the arena more. I also included the old build for the sake of judging.
I did not add anything to the game. For example, while I would add a warning to the appearance of the sawblade if this was a published game, I have opted out of adding this warning because I don't want to seem like I'm adding features to the game for the jam.
Bug Fix Update (9/3/2015): I fixed a bug whereby the player could shoot a monster and the saw wouldn't respawn. Initially the idle timer would reset to zero and the saw would only spawn when it hit five. Now I make it so that the saw spawns when the idle timer is a multiple of five. Please tell me if you find anymore bugs! I'd like to make it so the saw goes through enemies but I'm struggling with that for now.
When judging my entry: If you play the old version, please try out the new version and keep my changes in mind. Tell me if this drastically improves the player experience and if not, please tell me what I can do to continue to improve my game.
I've removed the link to the GameJolt version since I don't want to maintain more than one version of the game online since I'll likely port it to consoles later.
Also, I had to rely on a backup (I mysteriously lost my original files) so if there is anything that people notice missing between the old and new version then please tell me!
| New Version (Web) | http://www.alkteriosgames.com/prototype/magicalmonsterballz/ |
| Old (Original) Version (Web) | http://www.alkteriosgames.com/prototype/magicalmonsterballz/old/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=38602 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.32 | 1087 |
| Audio(Jam) | 2.03 | 666 |
| Fun(Jam) | 2.06 | 1073 |
| Graphics(Jam) | 2.65 | 857 |
| Humor(Jam) | 2.08 | 863 |
| Innovation(Jam) | 2.57 | 850 |
| Mood(Jam) | 2.08 | 1036 |
| Theme(Jam) | 1.97 | 1087 |
I also noticed that turns are awkward on account of the origin being on the top left. I'll probably put it in the center.
@Superfreak: What would you suggest I balance? I think I need to add a warning to the saw; anything else?
You should really make it easier, just at the start, in this current state it's very frustrating. And I love hard games in general.
I tried as much as i could but it is really difficult to avoid enemies and also your bullet.
I tried but i think i am not too good at it :P
I guess there is some challenge.
Loved the quircky sound of the jump, make me forget how much i was losing :P
I fixed a bug whereby the player could shoot a monster and the saw wouldn't respawn. Initially the idle timer would reset to zero and would the saw would only spawn when it hit five. Now I make it so that the saw spawns when it is a multiple of five. Please tell me if you find anymore bugs! I'd like to make it so the saw goes through enemies but I'm struggling with that.
I did discover by standing in the far left corner you can effectively survive indefinitely by jumping to dodge the razor blade and shooting the solitary enemy that gets spawned. Lasted two minutes before I decided there was nothing to break the cycle.
Not sure why I am the monster though, given that I'm the victim of a wizard...