One does not make jam without breaking pots by SimonCarter
My humble contribution done in around 18 hours.
Made with Godot 4.0, you can play the web version directly on itchio.!

| Source code (github) | https://github.com/SimonPiCarter/ldjam54 |
| itchio | https://simonpicarter.itch.io/ld54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/critical-storage-nightmare |
Ratings
| Overall | 267th | 3.262⭐ | 23🧑⚖️ |
| Fun | 271th | 3.119⭐ | 23🧑⚖️ |
| Innovation | 174th | 3.429⭐ | 23🧑⚖️ |
| Theme | 247th | 3.381⭐ | 23🧑⚖️ |
| Graphics | 173th | 3.5⭐ | 23🧑⚖️ |
| Audio | 242th | 2.875⭐ | 22🧑⚖️ |
| Humor | 211th | 2.412⭐ | 19🧑⚖️ |
| Mood | 271th | 2.917⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 5🗨️ |
Nope. Jams just went past me like vruum vruum
You can pause to make the experience a lot easier (almost a puzzle game).
A good addition could be to enable pots to loop back and maybe break when coliding (to fit the name)
Sadly I had no time to make extra layers or pot types or even a scaling difficulty.
have a good day everyone
I liked the pixel art, it was simple but efficient and very easy to understand. The jam could be slightly bigger and of different shapes for color-blind people.
And nice title :laughing: !
- I think having the jam essentially teleport made it a bit chaotic and stressful, you could add at least some movement animation.
At first I belived you can throw away jam can by sending them in the top right corner, but it seems not. I'm not sure what I'm supposed to do with the 5th color, I guessed I need to send it in the container with the most jam in it.
It could be an interesting variation if this 5th color arrive when you can complete a box.
Congratulations for your entry !
The core mechanic is simple, intuitive and works well. Mostly, the simple "5 crates" objective turns what could have been a painful timed scoring experience in a tiny game where you just want to try and go for perfect.
Good job, espectially considering the time you put into it!
Missed music - could have added to the already chill but kind of tense vibe.
I think some music would have also been a nice touch, though I respect the choice to have none over rushed music.
The game's difficulty was nicely scaled in that I did feel like putting effort into matching the jars was worth it, and I could see a little personal system building as I played my second session. I would have liked a couple more boxes to get every kind in, but I understand the choice to force the player to finish boxes early or burn instant deliveries on stray jars.
Overall, a brief game but well-considered.
Thanks for sharing!