When Will You Die? by Tomate_Salat

Controls
WASD - Move Shift - Run F - Collect
About
Nuklear Fallout - Radiation is everywhere. Your house is a save zone but everything outside is dangerous. The government drops medikits every day and you need to collect them in order to stay healthy.
The amount of medikits you require will grow over time and you have to find more of them. Those kits contain small doses and take some radiation from you after you brought it home.
Also you are not alone. One day eventually mutants will join your world. Be aware of them - some are really fast! Try to get back to your campfire (Save Zone) in order to surive.
Once radiation reaches MAX you will die - How many days could you survive?
| itch | https://tomate-salat.itch.io/when-will-you-die |
| Original URL | https://ldjam.com/events/ludum-dare/54/when-will-you-die |
Ratings
| Given | 3🗳️ | 5🗨️ |
Really nice job, well done!
- The camera doesn't work when you are in the middle of trees.
- The level design really doesn't to recognize where you are and where is your home.
@zenithstar
Well - I wanted to have the F-Key in because the Player could oversee a medikit and he should not be able to collect by accident.
The shift key I kept for one reason: once you are close to a mutant you might don't want to run. But I can absoutley understand that this feels kind of useless (I also questionned this for a long time during development).
@arachnid56
Thanks - but in regards of level design the fantastic job was mainly done by Synty ^^ - I just reused their assets here. I'm happy that you like the audio. While this is also not from me the game on intention is really sparse.
But you are right - I should have added arrow-keys.
@taeghen
Yes, the trees block a lot of sight. I also thought about removing them or working on the camera - but I decided to keep it how it is because it helps building up the feeling of "being lost. And actually it shouldn't be that much of an issue because there is no spawning point below trees.
In regards of your second point: thats not intentional (Because I reused an existing map) - but I was hoping for that. But in order to mitigate this effect the game will provide you an indicator showing you the direction (but hides once you are close enough).
But I can understand that those trees can build up a feeling of "the game is unfair". Because as a Player you have to expect that might one day a box spawns below a tree which would be terrible. And in case if you couldn't find the box then you could assume it was hidden below a tree (even if it wasn't - but there is no way for you to check). Haven't thought about that - but I should have. So thanks for pointing this out. Will keep that in mind for future games.
Thanks for the feedback. Well the purpose is to surive (may MediKit was also not the best wording - actually I always thought about changing it). But in the end it doesn't save the game from feeling repetive after some days. Therefor Mutants were introduced to push this back but ofc this also has its limits.