Microscopic Warfare by Fernando Tonon de Rossi

[raw]
made by Fernando Tonon de Rossi for Ludum Dare 54 (COMPO)

Cover Image|Gameplay -|- cover.png|Screenshot 2023-10-01 at 15.04.38.png

Microscopic Warfare

The game is set in a petri dish. The player controls a colony of bacteria fighting against other colonies for limited space and resources.

Game Concept:

In "Microscopic Warfare", the player will be in control of a bacterial colony inside a petri dish. The objective is to become the dominant bacterial colony by consuming resources and out-competing rival colonies.

Core Mechanics:

Resource Collection:

  • Random resources appear on the grid.
  • The player's bacteria need to move to these resources to consume them.
  • Consuming resources helps the player's bacteria grow and multiply.

Bacterial Movement:

  • Player's bacteria can move in all directions.
  • Movement can be controlled using arrow keys or WASD.

Bacterial Multiplication:

  • After consuming a certain amount of resources, the player's bacteria can multiply, spawning a new bacterium adjacent to them.

Rival Colonies:

  • Rival bacterial colonies, red colony, will also spawn on the grid.
  • They will move towards resources and try to consume them before the player.
  • If a rival bacterium reaches a resource before the player, it consumes the resource and might multiply.

End game conditions:

Player or Rival Can't Move: If either the player or the rival is surrounded and can't make any valid moves, the game ends. The one who can't move loses. Dominance: If either the player or the rival occupies a significant majority of the board (e.g., 80% or more), that entity is declared the winner. Stalemate: If a certain number of moves go by without any new bacteria being created and without any resources being collected, the game could be declared a draw.

Potential Advanced Mechanics:

Upgrades:

  • As the player's bacteria consume resources, they accumulate points.
  • Points can be spent on upgrades, such as faster movement, faster multiplication, or defense against rival colonies.

Different Types of Resources:

  • Some resources could provide more growth, while others might enable special abilities for a limited time.

Environmental Hazards:

  • Parts of the petri dish could become contaminated, posing a threat to all bacteria.
  • The player must navigate their bacteria away from these hazards.

Tactics:

  • The player can split their colony to pursue multiple resources or to flank rival colonies.
  • Introduce a "stasis" mode where the player's bacteria can remain stationary, acting as a blockade or defense.

Player Interaction:

The player will primarily use keyboard inputs to move their bacteria. They'll strategize on how to quickly consume resources, when to multiply, when to engage or avoid rival colonies, and how to best spend their points on upgrades.

The challenge for the player lies in quick decision-making, anticipating rival movements, and efficiently navigating the petri dish environment.

Ratings

Overall 289th 3.174⭐ 25🧑‍⚖️
Fun 288th 3.022⭐ 25🧑‍⚖️
Innovation 247th 3.174⭐ 25🧑‍⚖️
Theme 154th 3.792⭐ 26🧑‍⚖️
Graphics 323th 2.652⭐ 25🧑‍⚖️
Audio 277th 2.348⭐ 25🧑‍⚖️
Humor 272th 1.824⭐ 19🧑‍⚖️
Mood 290th 2.81⭐ 23🧑‍⚖️
Given 9🗳️ 8🗨️

Feedback

LDJam user 377116
02. Oct 2023 · 00:09 UTC
I played until 1850 points. It is a bit unfair that i can run a lot while the red dot can only move one space. It reminds me a bit of the early protolife game :D I would like it a lot if there would be a tactical purpose to reproducing like blocking the way. Good job!
nckpark
03. Oct 2023 · 02:58 UTC
Clever idea for the theme! I wish it felt a bit more fast paced, or easy to control. Once I got an idea of moving and trying to beat the enemy to resources, it felt like I was just sloooowly trying to build up my territory. Could be interesting if the dots you drop continued to grow and spread, so the dish filled up quicker. Could then imagine multiple levels and different kinds of enemy bacteria to compete against.
vfrabasil
03. Oct 2023 · 02:59 UTC
Nice Concept, good job!
Erroneous
03. Oct 2023 · 03:00 UTC
Very nice game, pretty basic but thats fine. Had to stop myself playing lest I get addicted lol. Pretty unbalanced because I'm so much faster than red team but yeah its fun.
Dan Miller
03. Oct 2023 · 03:05 UTC
I like the concept! I would love to see my progeny multiplying, or having some level of simple and slow ai behaviors. neat!
LDJam user 365791
03. Oct 2023 · 03:14 UTC
This is a cool concept and a good execution for one person. There's definitely a mobile game in there somewhere!
LDJam user 280509
03. Oct 2023 · 05:48 UTC
Cool game!

Expecting some automation of the heir bacterias XD
TheMixedMaster
03. Oct 2023 · 06:03 UTC
Fun game. Played for like 10 minutes and we've still only taken up like 10% of the board. I trapped the other bacteria in a corner of the dish but it went to the top and pushed all the other things on the dish downwards. Maybe I'll try trapping it again, but in the middle instead of the edges and see what happens.
(edit: i set up a trap in the middle and it said i won so that's cool)
crylica
03. Oct 2023 · 07:52 UTC
really simple but satisfying game! ended up playing for longer than I intended haha. It would be fun to see this expanded upon (maybe the dots you put down can "expand" over time, and speed up the gameplay)
nathmate
03. Oct 2023 · 10:42 UTC
Reminds me a little bit of the boardgame Go. I think the map being smaller would lead to the pace feeling a bit faster and more tactical instead of just racing around grabbing the food before the opponent can.
Johnsensei
03. Oct 2023 · 12:56 UTC
Good job on doing the compo, I have a lot of respect for people who complete it. This was a fun and innovative take on the theme. I'd only suggest to make the dots bigger, at least two times and maybe even four times as big, and that would make the game loop go by faster. My fingers were getting really tired by the end with all that key pushing.
Levi
03. Oct 2023 · 18:48 UTC
This feels to me like a dynamic-Go game, where players play in real-time (maybe you mentions this in your design writeup above). Through that lense, it's a very good execution: well paced, interesting enough to take this further as a full-fleshed game. I'd be very interested in the emergent properties of this simulation with more bacteria, etc. Good theme choice for microbes. Good luck!
silkworm_sweatshop
04. Oct 2023 · 20:24 UTC
Hey, a fellow petri dish game! Nice idea for an area control game. I see you already have some ideas for how to expand on the idea which is good as I do think it would benefit to have a slightly higher pace and some more progression as the game goes on.