Island Hustle by Danyclockworker

You will need to collect coconuts and bananas, control the stone sphere, and worship the god of water to survive.
Hurry up, the flood will begin soon, and good luck in the fight for survival!

Controls:
WASD - Camera movement
Mouse - Show the way to the islanders
Left Mouse Click - Praising the islanders gives acceleration.
Middle Mouse - Zoom Camera
| ITCH | https://danyclockworker.itch.io/island-hustle |
| Original URL | https://ldjam.com/events/ludum-dare/54/island-hustle |
Ratings
| Overall | 765th | 3.37⭐ | 25🧑⚖️ |
| Fun | 806th | 3.13⭐ | 25🧑⚖️ |
| Innovation | 353th | 3.609⭐ | 25🧑⚖️ |
| Theme | 840th | 3.217⭐ | 25🧑⚖️ |
| Graphics | 431th | 3.848⭐ | 25🧑⚖️ |
| Audio | 380th | 3.5⭐ | 25🧑⚖️ |
| Humor | 306th | 3.413⭐ | 25🧑⚖️ |
| Mood | 655th | 3.435⭐ | 25🧑⚖️ |
| Given | 43🗳️ | 29🗨️ |
Not obvious to make them climb on the roof of their world though ^^ (I'm just not good at it I think ^^)
I like the graphics, even though it need more polish. I like the gameplay "point and click", it's really cool to see the guys following the light. The music helps in the mood too. I miss some HUD to understand better what is going on but it's a really nice thing for short time of work. Great job guys!

All in all, while the gameplay was a bit clunky, I really liked the idea, which is what I really value in a Game Jam. This, supported by really nice graphics and sound design, makes this an impressive entry. Good job and thanks for submitting!
Regarding the camera - you can rotate and zoom the camera using the mouse.
To complete the game, you need to gather offerings to the water god at the center of the map in the form of fruits and roll the ball into the hole, and then try to avoid flooding.
but the idea is good and the execution is funny... :)
I'm not sure I completely understood your take on the theme. Is it because the size of the map is limited? Sounds a bit of an easy interpretation if it's the case :D
The camera is a bit weird, feels like it won't stop moving when I release the keys.
The visuals are quite good, the animation of the characters is very fun, and the music is funky!
Good job!
I think the auto-pathing of the people would need to be polished a bit more to avoid making this feel unfair. Because any single person hitting the water is an instant-lose, but I don't have perfect control over how they get to the light, I have to be extra careful to not get anywhere near edges. Something to consider?
I was able to collect just about all of the fruit (except the ones that flung off the map!), and I watched the ramp build upwards into the sky. It was pretty clear what I needed to do: avoid the flood by climbing my people upwards. Unfortunately, one of the pieces just points off the map, rather than continuing the spiral. Was that intentional?
