Packing by homeworld
🎃 You are a new warehouse worker. With each passing day in this peculiar place the warehouse's mysteries intensify. Your ` character's obsession with boxes deepens. Only way out is to embrace the boxes. 🎃
Your goal every day is to pack the truck with boxes that are found around the warehouse. Seems like doing such a mundane job plays games with your head.
Move: WASD Pick up: Left mouse click Rotate: E and Q Open doors: E Flashlight: F

The game can be found here: https://danmakesgame.itch.io/packing
| Original URL | https://ldjam.com/events/ludum-dare/54/packing |
Ratings
| Overall | 73th | 4.171⭐ | 37🧑⚖️ |
| Fun | 377th | 3.671⭐ | 37🧑⚖️ |
| Innovation | 545th | 3.386⭐ | 37🧑⚖️ |
| Theme | 143th | 4.271⭐ | 37🧑⚖️ |
| Graphics | 111th | 4.357⭐ | 37🧑⚖️ |
| Humor | 311th | 3.406⭐ | 34🧑⚖️ |
| Mood | 22th | 4.414⭐ | 37🧑⚖️ |
| Given | 67🗳️ | 47🗨️ |
This was beyond amazing. I have no idea how you managed to pull this off in such a short time, but I was hooked from the first second and I think I peed myself a little more than once... That second to last day was so frustrating, but it made sense in context and I love how you leaned into the jank and just made it work. This entry floored me, wow.
There's a few things I noticed (some nitpicking):
-When he references that the boxes have been stacked as a prank, that line is played the day before the human-shaped stack is outside the entrance.
-The box dropped by the car could have been part of the boxes needed to be packed, or at least made non-interactive, I was struggling for a while trying to get it inside thinking the game was broken. It was nice of them to bring some coffee though, but I squealed a little when it suddenly drove away :o:
-There's no hint to get the box outside (between the dumpsters), this could have been made into a spooky sequence drawing the player outside. Maybe have the gate closed until that point, e.g. it's creepy that you have your back turned to the night outside and maybe "save" that until a few days in.
-The reveal of the creepy red eyed figure was startling, but it just stands there. Maybe have it disappear when the player looks away, then emerge somewhere else? Also, the voiceline next day doesn't really reflect the MESSED UP sight of seeing something like that.
-It would be nice if the tone of the voice changes as time goes on, trembling more, sounding more tired/unhinged. I guess this was AI generated so that's maybe not a possibility without a voice actor?
-The random noises appear a bit too frequently and loses their effect after a while, they could be reduced by half or something and be just as effective.
All in all, a ridiculously good entry, I'm so happy I played it. Thank you!
My one and only gripe is that the box handling is a little slow, making the packing puzzles a bit of a test of patience--but overall, a really well-done and unsettling little game!
By the way, when I played the third level, I stacked two boxes together and the box below just went to void. Classic physics error, maybe adding a respawn mechanism?
Great work overall!
Nice work, guys!
I found the character movement a bit too "floaty", and I would have preferred a stronger climax to the story. For example, watching the character becoming unhinged / frightened would have deepened the experience. The spooky entity kind of just stands around, and while it's haunting, the character doesn't really respond with the aspect of terror I would expect seeing something that spooky!
Fighting the physics engine was perhaps a blessing for this game, because it kept your attention and focus at the right level to be properly spooked, but perhaps there is some more balance to be had there.
Overall this was a wonderful game, especially for a jam, and I very much appreciated the sound design, graphics, story, atmosphere, and voice acting.
@euix Yes the character movement is heavy and dreary a bit like the mood. Maybe another aspect could've been that you get slower and harder to move throughout the story. But I agree it's floaty. The spoopying does not get enough feedback from the character other than the daily messages, definitely could be more responsive. Thanks for playing and the feedback.
@walaber Day 3 boxes are all in the main room, maybe the one you missed was on the red table. Regardless, thanks for playing & very true unity physics based stuff is finicky.
@erlioniel Thanks for playing, glad you liked it.
@raptorspank The HTML version is much more convenient, but seems a bit abandoned by Unity. Sucks you had an input issue, precise mouse controls do make the game a bit easier. Thanks for playing.
Amazing game, still! Great job!
@raptorspank if you fullscreen the game, it should clear up the rotating camera issue. I also have that, also for my own web games, and I have never found a solution other than telling people to go fullscreen :D
Really amazing atmosphere, voice acting fits the game nicely, the puzzles were just complicated enough to be satisfying without being frustrating (apart from day 9, I ended up squishing the boxes in until the game let me finish haha). Really love this PS1 style aesthetic too <3
Think it was day 5? The ~thing~ on that level... got me both times 😅
@tommo120 Unlucky, thanks for playing all the way to day 9 and then again to end :pray:. I think it's part of the jank that you can squish em in and it counts.
Even though scary games are totally not my thing, I think this game managed to create very immersive experience. Well done!
The atmosphere was really though, I was on edge a waiting for something to jump out.
I also think it would have been good to have time queue that I had to look around more to find boxes, I spent a lot of time on day four looking around only in the warehouse for the last box and was starting to think it was bugged
@deadbydeath Thanks for the kind words, meant to climb on top of the truck for day 6 to get it yep.
@braeden The boxes do slide in a tedious manner that's unfortunate. Day 4 should have some red arrows showing you towards the box, but seems like many people miss them :smile: Thanks for playing and taking your time looking for the box.
On my first attempt I just left the warehouse to explore until I suddenly died, supposedly by whatever creature was growling though I didnt see anything.
It is sometimes more funny than scary how the shadow in the upstairs office just never leaves when you dont go there, watching you like a supervisor, even when closely inspecting with the flashlight on.
On day five I coincidently went outside first to look for the box and thus was able to just walk up to and even through the shadow at the window.
At first I tried the game on the web (both full screen and not full screen) and the mouse sensibility was completely broken making the game unplayable. So I downloaded the game just to be sure. Sensibility was fine, but performances were horrible ! I don't really know why you little game is so demanding, but I had to activate my whole setup just to play with correct performances (and my computer was burning :sob: ). BUT ANYWAY, I finally got to play.
The game is very well made. Voice acting does a lot in setting up an atmosphere, and I felt the texts where well written.
One thing I would have improve is the highlight of the boxes. I would have made it depth tested, So it's easier to see when the box I'm holding is in front of or behind something (especially in a dark setup like this)
Anyway, amazing job !
Regardless, you did a wonderful job!
Some minor notes, btw. I had some freezes during the game, but overall performance is quite good.
And mouse sensitivity is frustrated me a bit. I have been dropping boxes all the time because player rotates too fast and boxes just fell out my grip.
Anyway it's a nice try!
The most striking aspect for me was the fact that there's full voice acting. this is the first game in the jam that I have seen doing that. The sound work in general is just incredible
The visuals and the atmosphere are top notch too, I really like all the little spooky happenings. the pixelated look is also done very well, super good stuff
The writing is solid too. Pretty funny at times!
I like how the theme is used, the puzzles are pretty compelling, tho they can be a bit complicated at times. Sadly I started losing patience after day 6 because I was taking too long with them, but that's on me. I am sure that there's a lot of cool stuff in the next days based on what I played so far. It would have been
You guys did and absolutely terrific job on this!!