Virion Alpha by Bloodyaugust

[raw]
made by Bloodyaugust for LD33 (JAM)
**DOWNLOAD THE DESKTOP VERSION FOR MUCH BETTER FPS AND SOUND!**

In Virion Alpha, *YOU* are the "Monsters Inside Me". Play as a virus that is trying to overwhelm the body's immune response through sheer numbers, tactics, and a little luck.

I hope you enjoy our little game!

OS/X build is untested, so if you try it on this platform, please comment as to its status! :D

Ratings

Coolness 49% 1226
Overall(Jam) 3.37 388
Audio(Jam) 2.50 609
Fun(Jam) 3.27 363
Graphics(Jam) 3.03 692
Humor(Jam) 1.96 894
Innovation(Jam) 3.60 139
Theme(Jam) 3.43 544

Feedback

Nibble Bits Studio
25. Aug 2015 · 02:16 UTC
This game has a very interesting mechanics. Could yield several phases with different challenges only with these mechanical.
grywhttl
25. Aug 2015 · 03:45 UTC
Clever gameplay!
hinerz
25. Aug 2015 · 04:10 UTC
I like the take on the theme! I agree with Nibble Bits that i think there could be more expansions done on the same theme (more mechanics -- one click per little virus bits coming out - so far one click --> all the virus bits)

good job!
Kep
25. Aug 2015 · 04:20 UTC
Oh man, a very fleshed-out concept and some good, tactical gameplay, to boot. Would love to see this fully developed!
LandoSystems
25. Aug 2015 · 04:26 UTC
Fun game, sort of reminded me of Eufloria. A little bit slow early on, but good gameplay and art. Great work!
LandoSystems
25. Aug 2015 · 04:26 UTC
Some music would be great. I would like to see more levels!
vividhelix
25. Aug 2015 · 04:35 UTC
interesting, reminds me of a game but I forget its name. nice gameplay!
Shackhal
25. Aug 2015 · 05:34 UTC
I like the mechanics and it's easy to control. The gameplay is there, but it still required polish. Also, it's impossible to lose. Check that part and the game will get potentially challenging.

Overall, the game passes.
Shaw
25. Aug 2015 · 07:42 UTC
Excellent new take on the Galcon formula, something I haven't seen in a long time. Solid gameplay, and graphics. Well done.
Jelinib
25. Aug 2015 · 07:47 UTC
I think it'd be cool to be able to redirect leftover virions to a new target if their current target gets infected before they reach it, as opposed to them just wiggling around aimlessly. But then again, maybe it's part of the game to watch how many virions you actually need to send over... :P

There's something great about seeing lots of little things taking down bigger and bigger things. Turning the final boss's friends against him and mass firing everything at once, he didn't stand a chance! Hehe. Well done!
davidcmcdonald
25. Aug 2015 · 08:02 UTC
This game was intense! well done !!!! really innovative. 5 Stars for that
mantis
25. Aug 2015 · 08:50 UTC
This game reminded me of GalCon, really nice. Also, Works on OS X!
SinclairStrange
25. Aug 2015 · 14:52 UTC
Very clever and fun concept. Much enjoyed infecting those "blobs". Very good little game :)
Unept
25. Aug 2015 · 17:09 UTC
Great job on this. I love these cell-like games! Love the feel of the pixel graphics as well.
djfariel
26. Aug 2015 · 06:43 UTC
First thought is that I was disappointed it didn't continue. I wanted to play more.

Pros:
Graphics were nice.
I liked that the size of the cell correlated to its output speed and health.
What audio was there, I felt was a good fit.
I really liked how this is a very simple game, but still left me wanting more.

Cons:
The first one that comes to mind is going forward, the ability to zoom in and out would be an absolute necessity. Obviously with what is currently playable, it's not that big a deal, but I assume later levels would be much larger.
Again, this is a non-issue in it's current state, but I feel background music would be a good way to ease frustrations with future levels.
I feel like you guys kinda dropped the ball on the theme though. If you're going for the "monster inside" thing, I feel as though more could have been done to reinforce that. I realize 72 hours isn't a lot of time, but while playing this, the "You are the monster" theme was not present.

Overall, I would love to play this if it's ever finished, really, there isn't a lot to complain about. It's a simple game, and you did well.
🎤 Bloodyaugust
26. Aug 2015 · 07:14 UTC
@djfariel Actually, you can zoom. :) Thanks for all the feedback! I agree that the theme integration was fairly weak, but hey. :D Thanks for playing, all of you! We love the feedback!
bloomingbuds
26. Aug 2015 · 10:29 UTC
Really nice! I enjoyed it. If it had some more levels I would have played them for sure. Could be interesting to add some extra puzzle mechanichs.
Inateno
26. Aug 2015 · 10:37 UTC
This remind me Eufloria HD :)
Techblogogy
26. Aug 2015 · 12:28 UTC
Nice little game, good job guys!
TicZo
26. Aug 2015 · 14:47 UTC
Impossible to lose but the game is fun! would be great whit some challenges
Geckoo1337
27. Aug 2015 · 04:11 UTC
This game has a very interesting mechanics. Maybe you could integrate a time control. A nice entry. Thank you ++
Sypanite
27. Aug 2015 · 09:29 UTC
I had this exact idea for another theme - great minds!

It could have done with some sort of timer imo, it was too easy to beat. More levels would have been great!
wg_phancock
28. Aug 2015 · 08:08 UTC
The levels really need some sort of timer or minimum moves or something. As it is, you just sort of click on stuff and wait, and can't lose. The art and idea were interesting, so it's a good start, but it definitely needs something "more."
jcwelgemoed
31. Aug 2015 · 19:55 UTC
This game has so many possibilities and strategic ideas you could throw at it. Very nice entry
crafteverywhere
07. Sep 2015 · 19:08 UTC
Nice mechanics. Hope to see that it become a full game.
Sparrow
14. Sep 2015 · 12:18 UTC
Awesome game! Had great fun, would love to see more of this. :)