DigHard by Tkap1

[raw]
made by Tkap1 for Ludum Dare 54 (COMPO)

An all-consuming void is devouring everything. Dig down to survive.

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Made live at https://www.twitch.tv/tkap1

Ratings

Overall 278th 3.229⭐ 26🧑‍⚖️
Fun 177th 3.5⭐ 25🧑‍⚖️
Innovation 267th 3.087⭐ 25🧑‍⚖️
Theme 303th 3.022⭐ 25🧑‍⚖️
Graphics 327th 2.609⭐ 25🧑‍⚖️
Audio 264th 2.609⭐ 25🧑‍⚖️
Humor 241th 2.19⭐ 23🧑‍⚖️
Mood 294th 2.804⭐ 25🧑‍⚖️
Given 26🗳️ 24🗨️

Feedback

LDJam user 378081
02. Oct 2023 · 00:24 UTC
Wasn't expecting a skill tree ala survivor but that was a nice mix!

I don't think I've ever played a game quite like this so congratz on the concept.
LDJam user 299751
02. Oct 2023 · 00:41 UTC
Liked the skill tree and how it combined with mining. After some time it became pretty easy to outrun the void, but it still was pretty fun!
krrtolkien
03. Oct 2023 · 03:30 UTC
Nice job. Pretty fun game.
BinayaS
03. Oct 2023 · 03:59 UTC
Cool idea, I like the level up system but the void does not pose a threat. I think more block variety could make the game more fun.
José Bonilla
03. Oct 2023 · 05:21 UTC
Nice work, I liked the game, I think it's a simple idea but very fun to play. I did not find the void very challenging, especially from the first upgrades, and some of the orbs were confusing (I did not understand what they did, apart from a one that teleported me). Also the fact you can dig not only the block nearest to you but one ahead (i.e. two blocks down or right or up or down) makes it easier. Good job!

![Screenshot 2023-10-02 231749.png](///raw/371/a2/z/5f0b0.png)
![image_2023-10-02_232113053.png](///raw/371/a2/z/5f0af.png)
MapleLeaf
03. Oct 2023 · 05:47 UTC
I was thinking this was just gonna be a chill game before that purple death cloud started coming down 😆 This was fun and appropriately stressful! It felt a bit annoying having to point exactly at blocks and leave a bunch of them un-dug, but no complaints aside from that. Well done
Raaph
03. Oct 2023 · 08:08 UTC
I digged down and never saw the void again. I think it would be hard to balance without some form of rubberbanding. Learning it was made in c++ without a commercial engine lifts it up for me, well done.
adam-gould
03. Oct 2023 · 08:25 UTC
That was fun! I enjoyed the level-up choices, although I've got to say it was too easy to escape from the void and dig/dash faster and faster. It played really nicely though.
Resist0
03. Oct 2023 · 11:03 UTC
Like it. Good job!
LDJam user 314224
03. Oct 2023 · 11:52 UTC
Well done for your work on your game !
The game is very scary, very stressful x)
it can be cool to dig on several blocks, or make it easier for the player to dig.
the mechanics are fast and pleasant otherwise! GG and the gamefeel works well

And omg ! no game engine (C++)! you did it with your hands! A FEAT ! a big congratulations!
247gamestudio
04. Oct 2023 · 19:33 UTC
Really liked the upgrade mechanics for mining, it was a great mix. After some upgrades and rushing to portals, the void does not pose a threat. The movement, dashing and digging feel very smooth and clean. Great job!
LDJam user 315170
06. Oct 2023 · 01:09 UTC
![i won.png](///raw/22f/c4/z/5fd58.png)

I died on the my first run, but I figured out what I was doing wrong afterwards. It was pretty satisfying to upgrade my character, especially the dash and digging speed abilities. The sound effects from breaking the blocks and constantly moving at a fast speed felt good. However, I do wish there was a bit more of a challenge and strategy to outrunning the void, it was quite easy to make it to the end after realizing I just needed to level up quickly. Overall, good job!
stmate03
06. Oct 2023 · 18:14 UTC
This game was pretty fun, however things can scale supper fast so your objective becomes less so avoiding the void as opposed to going as fast as possible for that sweet speedrun time, however I still enjoyed it, good job!
khaotom
07. Oct 2023 · 07:29 UTC
Interesting, interesting. I like the feel of the digging and dashing. The exp leveling system is a nice dopamine drip. I like it, inspiring really!
QueenOfSquiggles
08. Oct 2023 · 18:12 UTC
It was a pretty interesting game, easy to understand mechanics with some nice graphics and sound. Impressive to get this done on stream, I'd never manage that with my anxiety :sweat_smile: . I did have a major struggle with the controls because I kept accidentally restarting when I wanted to dash sometimes. So I never managed to actually beat the game because of it. Maybe making those key binds a bit further apart or rebindable would be nice. For American Qwerty keyboards they are right next to each other.
Dan Str
17. Oct 2023 · 19:55 UTC
the game is very interesting, I liked it, the idea is good, continue at the same pace and you will become more professional