DISTANZ by Metzkermeister

Drive your (definitely not Tron inspired) motorcycle on ever shrinking tracks to gain a highscore. When you go off the track your run ends!

Controls:
W - Accelerate
A D - Left Right
S Space - Break/Drift
Credits:
Art: Metzkermeister
Music & Sound: mtrx
Programming: KingGurke, SunRed
Game Design: Metzkermeister, KingGurke
Level Design: Metzkermeister, mtrx, KingGurke
Software used:
Godot
Affinity Designer
FL Studio
Play here:
| Link | https://distanz.mtrx.tech |
| Original URL | https://ldjam.com/events/ludum-dare/54/distanz |
Ratings
| Overall | 778th | 3.357⭐ | 23🧑⚖️ |
| Fun | 781th | 3.167⭐ | 23🧑⚖️ |
| Innovation | 958th | 2.81⭐ | 23🧑⚖️ |
| Theme | 567th | 3.643⭐ | 23🧑⚖️ |
| Graphics | 633th | 3.5⭐ | 24🧑⚖️ |
| Audio | 306th | 3.643⭐ | 23🧑⚖️ |
| Mood | 666th | 3.425⭐ | 22🧑⚖️ |
| Given | 32🗳️ | 23🗨️ |
- Shrinking should start after you start moving.
- Background is a little bit tiring to look at, I'm not exactly sure why, but maybe keeping it fixed instead of rotating could help.
- Maybe some fixed number of laps for each level could mark the level as completed. It would be a nice thing to have alongside the score imo.
The background actually is fixed, but i assume you mean it should always have the same orientation. I wanted to have that, but couldnt get it to work and other things were more important. Though it might also make the game harder as you wouldnt be able notice curves as easily.
As for the finish line, @blue-pin-studio, at this point it mostly exists to mask the seam where the start and end of the track meet. We didnt find any good reason to include a reward for finished laps, but it still has to fulfill its main purpose. ^^'
It controls quite well and is pleasant to play.
The shrinking track was an interesting feature altough it did take a bit of time to notice it ^^
I'd advise tweaking a bit the camera because as it is I found it a bit dizzying. Maybe it's because it instantly rotates at full speed with the motorcycle, having some kind of inertia might to the trick.
I'd also suggest giving more information about what's ahead to the player. You could either zoom out the camera, not make it centered aroung the motorcycle (so there would be more screenspace to display what's ahead) or also having the general shape of the circuit and our position on it somewhere in the corner of the screen.
@kerdelos we do have a system for the camera to adjust depending on speed but we didnt have time to properly tune it, just like we didnt have time to set up a proper resolution. The inertia idea is cool, we might check that out.
I'd love it if the death/restart loop was way snappier - the lengthy wind-down and restart menu etc got in the way of getting into a flow with it.
I'm not 100% on the music restarting either - though I understand it could be an incentive for the player to try and stay in the game to hear more of the track.
The background grid just got me headaches xD I would also suggest to make the endgame faster, without waiting for the motorcycle to stop. A "restart level" shortcut would be nice too. Lovely entry overall!