Spaceport by freeworld
Start your new job at the Space Port now!

Guide incoming ships to their destination by clicking on them and dragging to signal their path. Don't crash them, or else you might find yourself jobhunting again..

Applicants are encouraged to share their best efforts in the comments.

Note: The web export sometimes had loading issues, either hanging for a very long time or not starting at all, so there's also other exports available if needed. I hope they all work as expected!
Ratings
| Overall | 188th | 3.543⭐ | 25🧑⚖️ |
| Fun | 150th | 3.63⭐ | 25🧑⚖️ |
| Innovation | 148th | 3.565⭐ | 25🧑⚖️ |
| Theme | 236th | 3.413⭐ | 25🧑⚖️ |
| Graphics | 241th | 3.261⭐ | 25🧑⚖️ |
| Audio | 115th | 3.478⭐ | 25🧑⚖️ |
| Humor | 182th | 2.632⭐ | 21🧑⚖️ |
| Mood | 124th | 3.524⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 22🗨️ |
Interesting! My score is 11 :D
I agree, more levels or some zooming out to more complex obstacles are a great idea!
lots of fun
I managed to save 19 ships, don't know it that's a lot.
Thanks for playing and the comment!
Nice! 19 is very fair, I only saw a screenshot of one mad person getting to 40 somehow, but I'm not sure myself how that was even possible :D
Thanks for playing and the kind words!
It would be even better with different levels with target numbers of parked vessels.
Starting from a simpler one and then going crazy hard.
Once I realized that you can dock the ship from any side, the game became easier. :D
The port should probably give a game over if you try to dock the ship from the wall side of the dock (it has only 1 directional entrance).
Still, I have to agree with other comments, only having 1 possible level seems like a waste of potential.
Good job on the game!
@linus-lindberg Thank you very much for playing and the kind words! I'm glad you could also see it as a simple game for mobile :)
It's really tough getting more than 15, right when you get more than 2 ships to control at the same time, but I loved how quickly you could adjust the route of the ship.
The only critique I can provide (just a small one), was that I felt it was little unfair when the ship spawned on top, right near the hazard zone. The window for realising that felt a bit too short, or the obstancle could have been a tiny bit away from the edge.
Also good job on the audio. I liked the audio cues whenever a ship reached its destination. Made it a lot easier to concentrate on the newly spawning ships.
What I found confusing about the routes is whether they remain after a ship has used them or not. Sometimes it did, sometimes not. Good job overall!
The routes still being shown after a ship has already traversed them sounds like a bug :D sorry about that :P