Gnome In The Abyss by Plepletier

Entering a cave, Gnomes everywhere! Dark, damp cave; you must survive because gnomes are like that...they squeeze into cracks, holes, abysses, and survive.
https://uruca-games.itch.io/gnome-in-the-abyss
-= CONTROLS =-
MOVE: WASD or Arrow Keys;
ATTACK: L.Mouse Btn or Ctrl Btn;
JUMP: Space Btn. (Have Doble Jump!)

Ratings
| Overall | 252th | 3.333⭐ | 23🧑⚖️ |
| Fun | 208th | 3.357⭐ | 23🧑⚖️ |
| Innovation | 317th | 2.81⭐ | 23🧑⚖️ |
| Theme | 206th | 3.548⭐ | 23🧑⚖️ |
| Graphics | 74th | 3.976⭐ | 23🧑⚖️ |
| Audio | 152th | 3.333⭐ | 23🧑⚖️ |
| Humor | 193th | 2.556⭐ | 20🧑⚖️ |
| Mood | 176th | 3.342⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 19🗨️ |
As Flancon said, becoming a machine gun makes the game much simpler with XD
Perhaps limiting the capacity of a magazine would be more effective than controlling the damage of bullets?
The control of the game can be further improved ("I should have jumped on it!"). Perhaps using a physics engine for platform jumping games is not always a good choice:(
I feel there are some minor tweaks that would make it more fair.
For example, shaking the pillar a lot stronger when it's about to go down (or some other clear indicator), since cracks are not the most reliable way to tell. I think some pillars spawn with cracks, which makes it more unreliable.
Also, would be nice if new gnomes spawned higher up so you can react to them better. I had them spawn inside me while I was jumping, which isn't the best suprise xD
I played maybe a dozen rounds (or slightly more, they go quick), and in that time there were two rounds where an enemy immediately spawned right above me so I had an instant restart. So a temporary exclusion zone for the enemy spawner (or just having them spawn higher so I have time to react), might be another helpful tweak for the game.
I love how the game looks with it's retro graphics and audio! Great job!
It's hard to play because an enemy can drop right on top of your head and end your run. :D
I don't know if there is a way to know beforehand where will they spawn or not.
My reaction is not fast enough to jump away when I see them after the spawn.
As for the game, it has good music, simple but stylish graphics, fluid controls for a platforming game. Is double jump a bug or a feature?
What is your highscore in this game? I see 135 in the screenshots.
Pretty happy about it. As far as I can tell, there isn't a reason to use the mouse except that the shoot button is bound to it. Maybe I missed it, but it would be nice if I could have played with just keyboard alone.
The timing of the column falling is a little hard to grasp, but well done!
I like how the start screen transitions in and out of the game, but I wish I could dismiss it to restart the game faster. The game is pretty short and when I die I want to get right back to it. (so, if there was an addictive category, I'd rate 5)