One Earth by TheMiSta92
About
Use resources around you to build up your own little town on an even smaller planet. Manage your limited space to keep your villagers satisfied (and alive). Evolve your city with advancing tech to optimize the usage of your world.


Team
- Lead Developer Michael "TheMiSta92" Staudinger, MSc
- Design and Art Antonia "NoniGirl" Haslinger, MSc
- Developer Dieter "AtzederSerbe" Köberl, BSc
Tools
- GodotSharp 4.1
- Adobe Creative Suite
- Soundtrap
- Git
Thank you for testing and rating! We’re looking forward to LDjam 55!
| Link | https://drive.google.com/file/d/1yBuONpgqIdXB4ra2h10NLCtKKPHVTND-/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/54/one-earth |
Ratings
| Overall | 621th | 3.517⭐ | 32🧑⚖️ |
| Fun | 679th | 3.3⭐ | 32🧑⚖️ |
| Innovation | 456th | 3.483⭐ | 31🧑⚖️ |
| Theme | 478th | 3.759⭐ | 31🧑⚖️ |
| Graphics | 370th | 3.935⭐ | 33🧑⚖️ |
| Audio | 378th | 3.517⭐ | 31🧑⚖️ |
| Humor | 571th | 2.875⭐ | 26🧑⚖️ |
| Mood | 624th | 3.466⭐ | 31🧑⚖️ |
| Given | 24🗳️ | 39🗨️ |
After a while there was so much on the ground I couldn't build the bigger house or drop anything anymore
The graphics do look nice and I like the running notes in the piano music with the gentle swelling strings. It gives that sense of time passing fairly quickly, which works well for a setting like this. The music does seem to be mixed too softly compared to the sfx.
I also think the white text against the sky blue background is too difficult to read. Perhaps some shadow under the text or maybe switching it to a black colour would help with the contrast.
Please let me know if there's something I'm missing and I'll come back and give it another shot, because I couldn't figure out how to place buildings at all.

### Edit
As promised, I tried it again. I'm not used to having to build the blueprint for the structure then gather the materials, so it was an interesting approach for sure. I do love the idea of passively harvesting and timing all these elements to work together. I just wish that there was more of a gameplay benefit to constructing buildings. Like sure it gets your population up and you can build bigger houses, but without these things, there doesn't seem to be any consequences for just wandering around the area and not constructing buildings. I just wish that the buildings had more of a reason to them, as once I build one, I don't really have a reason to build more (in fact, it just seems to add more stress and nothing else).
You must click on the house button when there is enough space and nothing is in your way :), sadly we weren't able to add that visually in time. thank you for giving it another try
I eventually filled my world with stuff and struggled to put anything I was holding down, which I guess fits the theme but was a bit frustrating.