Panic Attack by Jd698
WARNING! THIS IS A SCARY GAME, PLAY AT YOUR OWN RISK
"Panic Attack" is a maze horror game in which the player controls a private investigator who must collect the pages of a journal while stuck in an underground maze. A demonic monster lurks in the maze, hungry for blood. As each level progresses, the maze gets smaller and the monster gets faster. Try not to get caught!
/game/img?e=LD54&gid=91894&u=Wally Games Credits/game/img?e=LD54&gid=91894&u=
//Sean Atterbury: Sound Effects & VA
//Matthew Dekovics: Game Design & Writing
//John “Jd698” DiMaggio: Art, Models, & Additional Programming
//Dillan “Casper935” Purdy: Lead Programmer




Game Engine: Unity
Art: Aseprite
Sound Effects: Reaper; Adobe Audition
| Itch.io | https://wally-games.itch.io/panic-attack |
| Original URL | https://ldjam.com/events/ludum-dare/54/panic-attack |
Ratings
| Overall | 578th | 3.559⭐ | 36🧑⚖️ |
| Fun | 798th | 3.143⭐ | 37🧑⚖️ |
| Innovation | 794th | 3.074⭐ | 36🧑⚖️ |
| Theme | 702th | 3.441⭐ | 36🧑⚖️ |
| Graphics | 610th | 3.557⭐ | 37🧑⚖️ |
| Audio | 211th | 3.779⭐ | 36🧑⚖️ |
| Mood | 189th | 3.986⭐ | 37🧑⚖️ |
| Given | 49🗳️ | 49🗨️ |
Good work :P.
Unfortunately I didn't last too long playing. I have missed some form of hint which way to look for each page, the ability to at least initially escape or avoid the monster. So it quickly got away from the cycle of trial and error and trying to memorise each level.
A know it's hard to keep a critical distance from your own creation, and it helps a lot to snag the first person uninvolved in the project and put them in front of the monitor as a play tester.
However, the creation I was involved in suffers from the exact same problem, even by my fault.
Maybe an indicator for the exit would've been nice, or just a smaller level in general.
I also noticed that as soon as the monster was near me, i was dead. There was no opportunity to avoid the monster or escape :(
An interesting idea I just thought of to enhance the fear factor of the game: Don't show the monster in the screenshot! Maybe just a silhouette. Nothing is scarier than the unknown.