BooByeBaby by taaboo

[raw]
made by taaboo for LD33 (JAM)
BooByeBaby

A game about a monster/demon that eats baby's

Guide the monster trough the houses of unsuspecting happy humans.

Avoid bright lights and other things that might stop you in your quest!

-- Notes --

Web player works now but it does not save progress (so play it in one go).

Menu art is still horible but I was so far gone I couldn't find the strength to make it. This also goes for the flavour text and the tips.

I spent this time making a feature that awaits you at the last level.

So hurry up and play it! :).

-- PS: --

I would realy love to hear your feedback. It's a learning process and It helps me grow.

Ratings

Coolness 32% 1897
Overall(Jam) 3.35 413
Fun(Jam) 3.41 279
Graphics(Jam) 3.71 363
Innovation(Jam) 3.12 433
Mood(Jam) 3.44 285
Theme(Jam) 3.76 273

Feedback

johnhattan
25. Aug 2015 路 21:27 UTC
Nicely done puzzles, and I like puzzle games. The graphics are good. The puzzles are a challenge and ramp up nicely from "here is how to play the game" to "this will kick your butt".

I also like the graphics. Understand about the lack of a title screen. I'd rather have a good game with a bad title screen than the other way around.

Not sure what that inexplicable slider is at the lower-left of the screen. I assume it becomes enabled later in the game.
micdoodle8
25. Aug 2015 路 21:35 UTC
Great job, quite a few levels :) The shadows and lighting effects are nicely done. Some of these people take their baby security very seriously.
Reallysketchy
25. Aug 2015 路 21:41 UTC
Really great puzzles and and I love the graphics, especially the illustrations. The only thing is, It seemed like you could get yourself into positions where it was impossible to win and you'd have to kill yourself to restart the level, so a restart button would be really helpful.
馃帳 taaboo
25. Aug 2015 路 22:49 UTC
Thanks for the feedback. The slider was an indicator of how bright it was. But I decided to make light kill you instantly when you come near white light. Didnt remove the slider.

Also I wanted to add a menu button on the top right to open the menu but I fell short on that.

Thanks for the feedback.
bloomingbuds
26. Aug 2015 路 00:32 UTC
Interesting idea with many possibilities for future puzzles and mechanics. Nice environment! The menus could be a bit better :)
BOBANY
26. Aug 2015 路 04:47 UTC
Very good job introducing mechanics. Was very slow and some of the puzzles were very obtuse
collaboration
26. Aug 2015 路 13:15 UTC
Very mood game! I think to jam is better to open all levels for playing.
馃帳 taaboo
26. Aug 2015 路 13:26 UTC
All the levels are open for playin on the web version of the game ;) Try level 13. It's a gem.
MechanicMoon
27. Aug 2015 路 12:29 UTC
This is a perfect puzzle game. The idea of eating babies is not one of my preferences but the mechanics are solid, and there is a lot of levels, a great work in level design, tutorial and atmosphere. Awesome job! :-D
Patomkin
28. Aug 2015 路 14:00 UTC
That's a nice game! Gameplay is solid (but too slow). Graphics are cool (all that lighting/shadows, animations for the monster). And you even have normal UI! I like this game.
Drauthius
03. Sep 2015 路 16:44 UTC
Nice game. I really liked the graphics of it. There were a lot of levels, and most seemed a bit too easy (just required standing around and waiting) while some seemed a bit too hard (was very hard figuring out how the light switches connected). Would have been nicer if it were a bit faster and if you'd had more time to polish some animations/visual cues(dying, eating, etc.) instead of adding levels. Well done :)
kozun
03. Sep 2015 路 20:45 UTC
I had great time playing the game and the puzzels make you thinking more and more. Difficulty progression over the levels seems to be balanced well enough as for limited jam time. I do like it. Apart from UI the game is very nice :) Keep it up!