Packed Blobs by PowerOfSin
First time trying to join a gamejam like this so I made a little puzzle game about blobs trying to fit onto limited space.
Made in godot with all the code and assets made in the last two days. (except my aseprite import plug-in that I had lying around from before and sfxr)
Wish I had more time to make more and better puzzles but it is what it is.
Game and source code can be found on the itch.io page linked at the bottom.

| Itch.io (WEB) | https://powerofsin.itch.io/packed-blobs |
| Original URL | https://ldjam.com/events/ludum-dare/54/packed-blobs |
Ratings
| Overall | 68th | 3.956⭐ | 36🧑⚖️ |
| Fun | 50th | 4.015⭐ | 36🧑⚖️ |
| Innovation | 43th | 4.044⭐ | 36🧑⚖️ |
| Theme | 39th | 4.324⭐ | 36🧑⚖️ |
| Graphics | 123th | 3.75⭐ | 36🧑⚖️ |
| Audio | 173th | 3.227⭐ | 35🧑⚖️ |
| Humor | 146th | 2.867⭐ | 32🧑⚖️ |
| Mood | 188th | 3.288⭐ | 35🧑⚖️ |
| Given | 39🗳️ | 46🗨️ |

Very cool mechanic and good job at introducing the mechanics one at the time, only wished there were a few more levels :slight_smile:
I opted to make them less challenging but completable so more people can try the mechanics out.
At least I managed to squeeze in Random levels for messing with the blobs more.
Congrats on the submission!
I was restarting the first level a couple of times until I realized that you can consume more than one blob in a turn!
I completed a couple of levels and I'm willing to do some more later, until I finish the entire game.
I may even record my playthrough of it later.
Note: even the first two levels made me so surprised. I see that there is more to this game than I could discover in this short period of time, so I'm excited to continue.
I don't think that I ever saw a game like that. :D
Extra points for making a web export of a game.
Nicely done!
The pixel-style graphics are also very captivating. I particularly love the animation when the Pink Blobs pull.
Great job :)
I hope to add an undo button to the game so that I don't have to regret my mistake and knock on the table XD
The puzzle mechanic were well though out and highlighted by the level design.
I had fun playing it, whish there were a little bit more levels.
I played it on my phone with Chrome and it worked like a charm. The game never started on Firefox however (that's clearly a godot 4.1 limitation, and not on your side).
Glad you liked it either way :D
- I liked how levels could be completed with like a basic more obvious route, and if you wanted you could try finding the solution hiding in plain sight for the perfect clear.
- It was nice having the random levels, even if lower in quality (understandably) they do provide more content and creativity (random 4 map size)
- For some reason I thought the timer was real time based (maybe because of the previous games I tried), and the range of the moves wasn't exactly obvious, it would be nice to display the exact range and possibly the outcome when hovering over the action button (although this was probably not exactly jam feasible)
Don't know why, but it didn't registered my scores to randoms levels :thinking:
Good job!

I worked on that before on a different game and I just knew it can't happen within the jam timeframe because there is a lot more that goes into it. Like overlapping indicators for different areas and clarity without covering other squares and whatever else happens. I may look into it when I eventually get time to polish the game up.
@lereveur that's concerning... I may have messed something up. Gonna need to check it, thanks.
So if you reopened it now it should show. I may patch that up if I get the time.