2048 - Space Corp Limited by Heremeus
It's the year 2048 and Space Corp Limited embarks on a mission to construct the Genesis Dome on Mars. Your mission: Create production chains to upgrade the starting hub to a fully self-sufficient Bio-Dome. But beware; space is limited and you'll often have to transform facilities and adapt the production chain to your current needs.
Controls
The game is controlled with the mouse. You start with a hub building and you can build new facilities on empty construction sites. Existing buildings can be upgraded (the hub needs to be upgraded first) or replaced with other buildings. The game can be paused by clicking on the play/pause icon in the HUD (or by pressing spacebar). Buildings will produce resources every year (every 3 seconds), if they have enough input resources and workforce available. Build residence buildings to house more workers.
Credits
Code and "Art" by Daniel Reiners and Armin Willer, background image by Laura Willer
Music from https://2hac.bandcamp.com/album/jade-mechanism-2hac-volume-20
Main Menu Sound: Milau - Jade & Mechanics
Game Ambient Sound: MistRiven - A Cruiseliner Fit For Ghouls, mistriven.bandcamp.com
soundtrack adapted, licensed under https://creativecommons.org/licenses/by-nc-sa/4.0/
Post submission fixes
- Fixed broken text boxes (where text was not readible)
- Removed game pause button (it serves no purpose because we ran out of time to implement losing the game after a certain year)
- Fixed buildings not resuming work after their problems were resolved
- Fixed victory text not showing up
- Fixed audio spam
- Fixed win screen not showing up
Ratings
| Overall | 692th | 3.44⭐ | 27🧑⚖️ |
| Fun | 884th | 3.019⭐ | 28🧑⚖️ |
| Innovation | 922th | 2.875⭐ | 26🧑⚖️ |
| Theme | 305th | 4.02⭐ | 27🧑⚖️ |
| Graphics | 806th | 3.16⭐ | 27🧑⚖️ |
| Mood | 483th | 3.635⭐ | 28🧑⚖️ |
| Given | 18🗳️ | 27🗨️ |
I like the audio, and including narration, that's quite rare so it's a welcome addition!
Nice work!

I like the progression. As others mentioned, it's a bit overwhelming but *not* because there is too much but because it's not always clear what you need to do to progress / that's the hardship around UI design anyway - it's much harder than it seems to convey all messages properly. Still I was able to figure it out and progress Although I had an issue with upgrading the main hub.. not sure why - I had resources and it didn't work.. it suddenly worked and I was not sure what I clicked.
Very very solid game! LOVE the voice. Aaand.. *construction complete* reminds me of Dune 2 ;) and not only. Very relaxing game. Only if it was a bit clear-er it would be PERFECT! Good job.
Loved doing this game, maybe more audio feedback on production could have been great, and also reminders of resources icons inside the menu for clarity, but well done!
Good take on the theme and great job explaining the mechanics of the game, I had no problem jumping right in and understanding how to play.
I couldn't really understand out what i was supposed to do, so I figured that I would just upgrade the base and turned out it was a correct way of approaching it - i wish it was stated way clearer from the start! Narration is very nice and really plays on this cosmic feeling, but learning a loooot of information only from sound might be a really bad idea, at least some subtitles could have been appreciated. Also hearing the narration every half second repeating the same thing over and over might be somewhat annoying, so maybe there's something that could be done about that...?
I also wish it had a little better UI. Base has names and amount of resources it needs in order to upgrade the base, which is good, but I wish it also had little icons near them - it would have made it so much easier to figure out which resource is which. It also took me a long time to realise that when you reconstruct something for other resources the input you made is a one time thing in order to create a building, not resource; and in order to learn which resources you need to produce another one you'll have to open the menu after reconstruction and learn this information from there. I wish it was stated clearer? For example before reconstruction menu would say: 'To build facility: ___ x150, ____ x250. To produce the resource: ____ x60" (with icons) or something like that. It would have improved the whole experience a lot!
I also didn't understand what humans and buildings were for. I've build some but couldn't get, why. Maybe it's also something that could have been stated clearer.
Sorry for writing such long comment in probably extremely broken english, but i tried my best to give a feedback cause I liked this game and really want it to improve even further! It has really nice mood going on and you obviously have an understanding of game designing, since you've presented lots of new resources gradually, which is great! I hope you all best as well get your game the recognition it deserves! I hope you had fun making this game, too, so please continue on making games!
good luck!!
but hey, I'm not a fan of building games, and there's definitely a lot of work to be done on this project. In the final, I played the game longer than I wanted to and enjoyed it in my own way.
good job :)
@ottos the extensive feedback is very much appreciated! We planned to make the task of upgrading the hub more clearer but ran out of time to add a proper text introduction. Same for the building UI. We planned on redoing the basic design at some point (including resource icons, input/output infos before building, how many workers are needed - the confusion people icon, etc.) but in the end we barely got the core game done in time. All the best to you too!
Voice is adding much to this game.