Pogue by wicht
Controls: Arrows to move, Space to shoot, P to play from title screen.
Your mission: Try to hit the red dots.
Playtime is around 5 mins. There are 3 levels only. Take your time and play through all levels.
Use sound as there is "voice over"-only at the end!
No replay button yet, restart if you want to play again.
Linux versions are untested, please comment if Linux does (not) work for you.
If you need a Linux 32bit version, you can find it here: http://sharkbombs.com/prototypes/pogue/pogue-linux32.zip
Used technologies:
libGDX, artemis-odb, Pixen, audacity, bfxr, Aria Maestosa
As we started late on Saturday we only worked around 30 hours on the game.
Your mission: Try to hit the red dots.
Playtime is around 5 mins. There are 3 levels only. Take your time and play through all levels.
Use sound as there is "voice over"-only at the end!
No replay button yet, restart if you want to play again.
Linux versions are untested, please comment if Linux does (not) work for you.
If you need a Linux 32bit version, you can find it here: http://sharkbombs.com/prototypes/pogue/pogue-linux32.zip
Used technologies:
libGDX, artemis-odb, Pixen, audacity, bfxr, Aria Maestosa
As we started late on Saturday we only worked around 30 hours on the game.
| Windows | http://sharkbombs.com/prototypes/pogue/pogue-win.zip |
| OS/X | http://sharkbombs.com/prototypes/pogue/pogue-mac.zip |
| Linux 64bit | http://sharkbombs.com/prototypes/pogue/pogue-linux64.zip |
| Jar (if you have JDK installed -> smaller) | http://sharkbombs.com/prototypes/pogue/pogue.jar |
| Source | http://sharkbombs.com/prototypes/pogue/core.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=8372 |
Ratings
| Coolness | 95% | 2 |
| Overall(Jam) | 3.33 | 425 |
| Audio(Jam) | 2.79 | 521 |
| Fun(Jam) | 2.52 | 910 |
| Graphics(Jam) | 3.04 | 684 |
| Humor(Jam) | 1.81 | 926 |
| Innovation(Jam) | 2.67 | 791 |
| Mood(Jam) | 3.32 | 381 |
| Theme(Jam) | 3.60 | 407 |
The game design is nice, sadly the audio loop when you fire is disturbing.
The end is a good idea
It took me until halfway through the second stage until I realized what I was shooting at.
And then I thought "YEAAAH! THIS GAME HAS A PURPOSE!"
And then I got to the end and you made it real.
Even though it isn't.
GG.
You should try another key for shooting, because arrow up+arrow left+space freezes the keyboard! Very nice entry!
http://unmanned.molleindustria.org
I love the final touch with the list of names :) really incredible. You nailed the theme.
But i think the levels are a bit to long and was hard for me to figure out what was what and what was i shooting, but in a way i like that!
But is a risky thing to do because my first reaction was " ah its just a shooting ship...ehm" but the story sells it for me :)
gj
A bit (lot?) repetitive, I continued playing just to see the ending, so, maybe the shooting phases were a bit too long. (especially when you don't get who you're supposed to shoot, but that's the point of the game.
But the ending is AWESOME! It makes the game great! Very clever, and an awesome interpretation of the theme.
The ending is a bit weird after all this shooting, but I think I got your point.
@colinn: Thanks for the feedback! Funny, actually that was one of the planned features which we hadn't the time for to implement :)
But I think something besides "shoot the red dots" could be used together with the simple art style which is quite effective for the game.
It feels like you're watching a radar view of the territory and the radar points to objects/persons, or something like that.
Being some kind of radar brings even further the question about guilt on killing civilians, since you're just watching a screen, while shooting where you're directed to. :P
Nice work here! :)