Limited City by xCarl

[raw]
made by xCarl for Ludum Dare 54 (JAM)

You just bought some lands to build a town, but you had to take some loans to pay that.

Build your city and pay the loans with the revenue of your citizens.

Controls: Mouse

You can build 3 types of lands in your city, paying the amount of money required: + Farms will raise the production of food: Farm Tile

  • Houses and buildings generate money, but they will raise the food consumption: House Tile Building Tile To build them, you'll also need to have enough food production to satisfy their demand.

First time trying Godot! I tried to embed the Web version here, but I couldn't since I used Godot 4, so I'll leave everything in itch.io. Hope you like it!

Ratings

Overall 959th 3.083⭐ 20🧑‍⚖️
Fun 824th 3.111⭐ 20🧑‍⚖️
Innovation 1012th 2.667⭐ 20🧑‍⚖️
Theme 863th 3.167⭐ 20🧑‍⚖️
Graphics 552th 3.639⭐ 20🧑‍⚖️
Audio 668th 2.583⭐ 20🧑‍⚖️
Given 18🗳️ 15🗨️

Feedback

mdotedot
02. Oct 2023 · 19:07 UTC
I couldn't make the meat increase. So I keep ending up with a game over due to not paying back the loan I got (even though I never asked for it :D ) Graphics are solid. Missed a soundtrack to accompany my bad descissions ha ha ha
AncientEntity
04. Oct 2023 · 04:39 UTC
Reminded me of Rollercoaster Tycoon Deluxe or the McDonalds Video Game. The first time though I didn't realize I had to pay the $30 loan and I thought it was automatic, would be nice if when it is due the game will 'attempt' to pay it off for you. Either way, really fun game, good job!
Inventivum Games
04. Oct 2023 · 04:43 UTC
Love it, game was simple and even though after placing a few buildings I could see where it was going, I still kept playing to finish it off, great game.
AidanBacon
04. Oct 2023 · 04:43 UTC
nice! I thought that displaying the food and money with rate/turn instead of a set amount was interesting, but it would have been nice to be able to see net food instead of having to do a little math each time lol. Satisfying game and nice colors, wish that where you place things matters more. gj overall!
somewan
04. Oct 2023 · 05:24 UTC
The core gameplay of the game has been fully represented, with no obvious bugs throughout the entire process. It is highly aligned with the theme.
Nilan
05. Oct 2023 · 03:19 UTC
A fun and addictive tycoon game that's compact and finely crafted.
Though it doesn't offer a lot of content yet, the overall game structure is well-defined. Perhaps adding some small challenges could make the game even more engaging. For example, placing certain tiles next to each other could give you bonus rewards.
All in all, I'm really enjoying it!
Blue Pin Studio
06. Oct 2023 · 06:13 UTC
I managed to win on my third playthrough! Pretty nice. My biggest confusion came from not knowing what the red font and the green font were. I thought the red one was my net food production. I think it would've been better if you did the math for me :P
chitoyuu
06. Oct 2023 · 16:09 UTC
Not much in the way of bells and whistles but it's solid and functional. I can see how this can be a foundation of a puzzle-like city builder. Congrats on your first game using Godot!
dxk2294
08. Oct 2023 · 01:06 UTC
Fun! A bit simple, but I enjoyed my time. Echoing a previous comment: I lost the first time around because I assumed the loan would be auto-paid when it was due. I lost even though I had the required funds - the UX there could probably be polished a bit. Nice job!
Mr_Field
08. Oct 2023 · 03:13 UTC
love isometric citybuilders like this! - i feel the cities make the houses seem pretty useless, since it seems like you can just repeatedly build cities and farms to win really fast.

If you consider expanding it, i think some other trade-off to building them would go a long way; what @nilan said about tiles affecting neighbour tiles could do some good

very impressive stuff for a first time godot game, especially an isometric one! - I almost tried to make my first godot game too, but i wimped out. :p
Reed Molbak
12. Oct 2023 · 03:21 UTC
Similar to other comments, I was expecting the loans to auto-pay. Other than that, nicely done. I think it would be interesting to make houses a bit more competitive somehow, not sure what the best approach is
anaticula
12. Oct 2023 · 17:49 UTC
Good idea and implementation! At one attempt i decided to build as many houses and fields in time before loan paying day but forgot about it and lost at 300 coins loan, but next time I finally won!
Alexis Brochec
13. Oct 2023 · 07:22 UTC
Very good concept
The graphics are very pretty, everything is well executed.
It would be nice to add the possibility of evolving fields and other buildings, as well as unlocking other needs after a while

Beautiful execution. GG
3mpty
14. Oct 2023 · 04:45 UTC
Nice graphics and functional but a bit straightforward and easy to beat without much strategy or thought. A few more simple mechanics would really help keep the game a bit more engaging.

I liked it and it's a finished jam game so great job!
Gossioss
14. Oct 2023 · 15:17 UTC
Took a couple of playthroughs to figure out but when I did it was pretty enjoyable and satisfying to see the numbers go and each level beaten. Nicely balanced game!
betovf
14. Oct 2023 · 16:44 UTC
Nice entry! I thought the loan would get automatically paid when reached day 0 if I got enough money :sweat_smile:
Phillips Albright
14. Oct 2023 · 22:02 UTC
Very nice, the pixel art style looked very good to me as well as the perspective. I think the game could use some music or extra audio. The gameplay felt like there was one really dominant strategy: 3 farm - 2 city. The smaller houses felt useless when the cities made so much more money. I think maybe some extra buildings or events could make the game a lot more interesting by moving it away from a single meta.