Terminal Noise by fusionnist

In Terminal Noise, your objective is to traverse levels by means of unconventional items; then gradually learn what each do as you progress.
In the compo entry: 35 levels. Some are a bit difficult!

Controls: Arrow keys + space
Press "R" to reset THE WHOLE GAME! Use if stuck! :)

Made in 48 hours for ludum dare 54
Ratings
| Overall | 57th | 3.986⭐ | 38🧑⚖️ |
| Fun | 74th | 3.857⭐ | 37🧑⚖️ |
| Innovation | 31th | 4.125⭐ | 38🧑⚖️ |
| Theme | 219th | 3.5⭐ | 38🧑⚖️ |
| Graphics | 139th | 3.681⭐ | 38🧑⚖️ |
| Audio | 29th | 4.029⭐ | 37🧑⚖️ |
| Mood | 33th | 3.957⭐ | 37🧑⚖️ |
| Given | 36🗳️ | 61🗨️ |
I'm starting to get how things work, but I'm still stuck in stage 6 (I think it's 6). The one where there's a hole , a item pickup block and you start below, but can't do anything. I was trying to figure out whether I could move an item from a screen below upwards.
@stevenjmiller WOAH!!! That's impressively far! And yes-that is already in the works, and more!
I don't know how but I made it to the level 16 until I got stuck, and I didn't really want to redo all that again, maybe it need an "undo" function or checkpoints
But seriously, this game was awesome! I loved every second of it, I felt so smart while playing! The graphics are super cool too. I was also stuck on level 6 for a while, and I will admit, there was an element to it that seemed... random? Or just impossible for me to understand/predict. It made it just the tiniest bit frustrating, not being able to know exactly how far back I was being sent when I went in a hole. Really looking forward to the undo-level feature!
It'll be in the game for sure! I'm working on more than *just* a feature update, though ;)
@dingbat Good job figuring that out!
@majomirez Yeah, "intentionally" confusing! I definitely don't want it to be an excuse for missing features though. But you get it, the fun comes from the journey!
@viktorthegreat so close!!! Sorry to hear that, there's definitely some QoL that was missing. As for level 6, (the bane of all players), I'm glad it got brought up! Will be approaching that mechanic a bit better in the future :)
I got stuck on level 25ish twice. While I agree that replaying a level would be a nice QoL fix, it's also pretty rewarding to go through the early levels again with full knowledge of how they work, so I don't mind that you made me trek all the way back!
Great work on the game!
For your enjoyment: I have uploaded a version with a checkpoint feature. This should also ease the pains of any future player. Thank you so much for the kind words! I was so uncertain about my entry, you were all very uplifting :)
Some puzzles needs a clean start (vs start from clearing the previous floor) to be solved. I probably couldn’t have finished the unfixed version. Also, while the holes allows cool muti-floor puzzles, I would have liked something else when it’s just to make you fail the puzzle.
I would have liked to play fullscreen, I only got a window without decorations.