Compact Factory by BrokenBridge

[raw]
made by BrokenBridge for Ludum Dare 54 (COMPO)

screenshot.png

-- About the Game --

You are the leader of a new company. Your goal is, to create as many goods as possible. Build Factories which produce those goods. Extand your building ground and create buildings like miners and depots to strengthen different buildings or make more money. Just try out what is possible and how efficient you can build.

-- Controls --

You only need your mouse. Drag objects from the bottom acess bar into the game world.

Ratings

Overall 298th 3.109⭐ 25🧑‍⚖️
Fun 297th 2.978⭐ 25🧑‍⚖️
Innovation 336th 2.63⭐ 25🧑‍⚖️
Theme 261th 3.318⭐ 24🧑‍⚖️
Graphics 219th 3.37⭐ 25🧑‍⚖️
Humor 280th 1.567⭐ 17🧑‍⚖️
Mood 287th 2.842⭐ 21🧑‍⚖️
Given 23🗳️ 22🗨️

Feedback

LDJam user 375382
02. Oct 2023 · 18:08 UTC
Interesting idea, but I really missed a more concrete overall goal.
Flying Butter Studio
02. Oct 2023 · 18:18 UTC
Hello @brokenbridge :smile:

Nicely done, the game works perfectly, short but fun to play.
I just think it need more description on the building, that's very complecated to understand which does what.

Good work overall :wink:
LDJam user 378081
02. Oct 2023 · 21:31 UTC
I liked the theme and the aesthetics.


I "lost" because I had no money, while I was producing some money, so it was kinda confusing.
So next game I full on bank on money and only build goods later.
Which I could do without resistance.

The concept is pleasant and I would keep-on playing if there was new and new stuff.

I liked the idea of placing ground tiles, maybe adjacency rules could be a nice addition in the future.

I guess one of your reference title is Factorio, if it isn't then go play it immediately! :-)
LDJam user 0
03. Oct 2023 · 11:02 UTC
The theme and graphics was good and it worked perfectly fine.

It just the gameplay weird, especially with the money and how you lose when you can't afford any new buildings. But, from what I saw, there wasn't any limits to how long you can just keep the game running and stack up on money, making it pretty pointless.
stmate03
03. Oct 2023 · 13:23 UTC
fun little game, the gameplay loop is a bit rough but overall a fun few hours of just messing around building a factory :D
Pincushion
03. Oct 2023 · 17:02 UTC
The variety of bonuses make it interesting to try to maximize efficiency. I still haven't found an optimal pattern. I think it would be entertaining for much longer if it had some milestones (produce x, place x buildings, etc.).

The placement is nice and smooth. The tooltips were very helpful, and I appreciated the optional tutorial.
oller125
03. Oct 2023 · 19:56 UTC
Interesting idea and it was fun trying to optimise things. Though it didn't appear that you could remove things that you've already placed (even if it was at a loss). The fact that the selections each turn are random makes this even more annoying.
LDJam user 372525
05. Oct 2023 · 09:50 UTC
Good job in such a limited time, congratulations. I would like to play this game on my phone.
Fendri
05. Oct 2023 · 10:02 UTC
I love the aesthetic of your game. With a little music it could be awesome and relaxing. I made over 80 000 gold by just placing a lot of Depot. However I don't see how the space is limited in your game ?
Greytyphoon
06. Oct 2023 · 01:50 UTC
![compact factory.png](///raw/0c4/4/z/5fd5e.png)

It's cute, but needs goals. Maybe after producing 1000 Goods the Power Plants in the random rotation get replaced by Giga Plants. Maybe you get an achievement for producing 1000 Goods under 5 minutes.

The Factory are boosted by adjacent drillers, but there are no drillers? Should it say Miners?
🎤 BrokenBridge
06. Oct 2023 · 06:33 UTC
@greytyphoon Thank you for your feedback. You are right, goals are something I really wanted to implement, but unfortunately I only had time on sunday, so time ran out rather quickly. And yes, it should say miners. Thank you for mentioning that. I will change it.
Thief
08. Oct 2023 · 19:01 UTC
Not bad, but gameplay seemed a bit bare, and it could have done with some factory sounds to bring it to life
LDJam user 372350
19. Oct 2023 · 00:29 UTC
Definitely a lot of potential here. I really liked the art style; I do think the game as is is a little bare, could definitely benefit from some sort of achievement/goal system. Overall though I like the concept.