Lucas and the House of Lost Souls by BinayaS
!! FLASHING LIGHTS & LOUD SOUNDS WARNING !!
Do not play if you are sensitive to the above.
Solve puzzles to help Lucas escape the haunted house in this atmospheric spooky game.
Controls:
- WASD to walk
- J to interact with things
- I to access inventory

HINTS
- Not all 3 orbs need to be placed (colors are important).
- There are 2 endings. One of them uses the newspaper/note in the forest.
Post Jam Thoughts:
Definitely over scoped for this jam. Creating a story is harder than it seems. Didn't end up getting the level of polish I would have liked for the story and puzzles.
Things that went well
- Programming game systems did not take long since I kept things within my knowledge.
- I'm fairly happy with the art considering I'm not an artist. Trying to keep things abstract and gamey helped a lot.
- The idea of the game is okay, but could use more details as you can only do so much with one room.
Things that did not go well
- I was trying to take inspiration from the game FAITH by imitating the rotoscoped style of it's death cutscenes. I however did not anticipate how hard it is to rotoscope by hand, so I scrapped that idea but it took a chunk out of my time.
- I am not happy with the story telling. I planed to have more notes and things scattered around to give clues to what was happened in the house, but I ran out of time and energy.
- I ended up working on art assets that I never used in the final export due to time and energy getting low which sucks since that wasted time and lowered my energy.
Things to take note for next time
- Have your art pipeline tested and ready, otherwise look to simplify everything.
- Story board early and do it before touching any code or art as it influences a lot of what you have to make.
* You can do a lot in 2 days if you make things super simple. Find things that you can abstract and make gamey.
!! FLASHING LIGHTS & LOUD SOUNDS WARNING !!
Do not play if you are sensitive to the above.
Ratings
| Overall | 621th | 3.517⭐ | 32🧑⚖️ |
| Fun | 947th | 2.917⭐ | 32🧑⚖️ |
| Innovation | 798th | 3.067⭐ | 32🧑⚖️ |
| Theme | 840th | 3.217⭐ | 32🧑⚖️ |
| Graphics | 738th | 3.317⭐ | 32🧑⚖️ |
| Mood | 91th | 4.15⭐ | 32🧑⚖️ |
| Given | 48🗳️ | 45🗨️ |
I was only able to play up to the "power outage" section - not sure at the moment how to progress the game further. Even so, an interesting and mysterious start to a story.
* You nailed the atmosphere - consistently gave off the feeling that I was being watched
* Checking for changes every loop was a neat system; felt very unpredictable as to what would come next
* Sound design felt very solid and unintrusive
* Puzzles felt appropriate to the game's atmosphere; I personally don't think they need to be made harder
Cons:
* Felt there was a bit too much walking; in particular, getting a puzzle wrong then requiring a second loop around slowed things down considerably
* I was able to softlock the game by spamming the J button shortly after leaving a room that an orb was placed in (in this case it was the purple orb). This led to me picking up the purple orb and duplicating it, which then led to me being able to duplicate endless purple orbs by picking up & placing it.
* I feel that J should be rebound to Enter; that button would feel far more natural.
Overall a game with a solid atmosphere! You did well with the 3-day time limit.
Love it!
I spent a few times going around the house loop and in the beginning it was very intriguing and involved but as I kept walking with no other things happening other than eventually finding the orbs, which I had no clue what to do with them, I just got frustrated because I felt I was not making any progress and I WANTED to make progress because the beginning was promising. So I would suggest making sure that the player has enough feedback to know it is doing things right, even if it sounds or changes in the environment, exactly as in the start.
Some of the gameplay could be tightened up a bit in places, but this is a solid entry and one I really enjoyed.