Room by noya

Room is an experimental sandbox game about being creative in a tiny space with a limited set of tools.
Best enjoyed with friends and strangers.
Have fun! ๐
Features
- ๐ก Your own room to shape to your heart's content
- ๐งโ๐คโ๐ง Online multiplayer (the game let's you create an invite link)
- ๐จ Pixel editor for designing tiles
Tech
Minimal: JavaScript & HTML for the game, Python for the (multiplayer) server. All graphics were produced with the in-game pixel editor.
I've released a bug fix on Oct 3 and Oct 6, refactored the code for security and maintainability on Nov 12 and archived the jam version at a new URL on Dec 18.
Thoughts
This was my first Ludum Dare, I created the game live on stream and had a blast. Also, I'm very tired now. I'm pleased that the multiplayer part worked out in 48h. Originally I wanted the player to be able to create interactive tiles by combining two (e.g. closed door changes to open door, possibly with a condition, like there must be a key tile in the inventory) and would be very curios what rooms players would come up with. Well, maybe in a future release. ๐
| Link | https://jam.room.feini.chat |
| Link | https://github.com/noyainrain/room/releases/tag/jam-release |
| Original URL | https://ldjam.com/events/ludum-dare/54/room |
Ratings
| Overall | 324th | 2.935โญ | 25๐งโโ๏ธ |
| Fun | 326th | 2.773โญ | 24๐งโโ๏ธ |
| Innovation | 214th | 3.292โญ | 26๐งโโ๏ธ |
| Theme | 195th | 3.609โญ | 25๐งโโ๏ธ |
| Graphics | 322th | 2.659โญ | 24๐งโโ๏ธ |
| Humor | 267th | 1.912โญ | 19๐งโโ๏ธ |
| Mood | 321th | 2.5โญ | 22๐งโโ๏ธ |
| Given | 20๐ณ๏ธ | 17๐จ๏ธ |

This was more fun that what I expected it to be at first. One thing I would note is that the cursor moves way too slow and it feels unresponsive. It would feel snapier if it drew instantly on the spot that the mouse is on when you click without having to wait for the cursor to move there. Also, it took me a while to figure out how to select tiles, the UI at the bottom left is too small.
Other than that, I don't have much to say. It would be nice if it had any actual gameplay, but I know how hard it is to get anything done alone in two days. Congratulations on managing to make an online software (I didn't test it tbh, but others say it works) and welcome to Ludum Dare!
Nice entry, bonus points for its simplicity
GG
Well done on making multiplayer work well in such a short time. From what I can see it works great and there's surprisingly little delay.
I actually used the multiplayer feature for a slightly different purpose - I've opened a second window with the same world to use as a preview for when I edited the tiles. Works perfectly!
Tile editor is easily the best feature. One thing I think it's missing is the option to copy/clone a tile in the editor to create a new one from it - that would make creating entire tilesets much quicker.


