Clear the space by Bobafett89
You have limited space in your ram, so you can do only one task at a time. Try to clear as much space as you can, while recharging and juggling different modes.
| Link | https://github.com/Bobafett89/CTS |
| Link | https://boba89.itch.io/clear-the-space |
| Original URL | https://ldjam.com/events/ludum-dare/54/clear-the-space |
Ratings
| Overall | 338th | 2.808⭐ | 28🧑⚖️ |
| Fun | 339th | 2.635⭐ | 28🧑⚖️ |
| Innovation | 239th | 3.231⭐ | 28🧑⚖️ |
| Theme | 291th | 3.115⭐ | 28🧑⚖️ |
| Graphics | 295th | 2.923⭐ | 28🧑⚖️ |
| Audio | 250th | 2.808⭐ | 28🧑⚖️ |
| Given | 16🗳️ | 27🗨️ |
- Having a wheel for actions bound to the keys 1-5 isn't the best idea, the wheel would be good for mouse clicks, but a simple line would be easier to know which button corresponds to which mode.
- It would be nice to see the current mode you are in reflected on the player character.
- After a while it kinda gets tedious, there is no end goal, just increasing your points, and the only way I could think you could lose is if you forget to recharge and run out of energy, since you can build the energy rooms it's quite easy recharge.
- After visiting like 10 rooms it can get hard to remember what is where, maybe you could add a map mode, which would display a map with the rooms and their contents labeled.
With that in mind, and I get that we only had 48 hours, but working the tutorial into your gameplay as much as possible helps a lot. I'm in no way perfect at this but just a tip :)
Great job!
- I like the room switching animation, and that you also were able to use it for the main menu as well.
- The music could use some work; to my ears it just sounds like random notes on the pentatonic scale.
- I think the game could benefit from some sort of random variation:
- Maybe some walls could be indestructible?
- Or maybe rather than needing to build the recyclers and chargers, they're distributed around the map and need to be discovered?
- Perhaps some variation in the number of red pellets per room so it isn't exactly enough to build one new thing each time?