NarrowLabs Rumble by stmate03
Small Adventure game about a Robot with different Bars of needs, first time doing a Ludum Dare, excited to see all the feedback for the game :D
Edit: Updated the tutorial to make the module controls more clear, fixed some nav mesh issues! Also cleaned up the page, all versions available at itch!
Edit 2: Fixed Enemy AI :/
Ratings
| Overall | 304th | 3.097⭐ | 38🧑⚖️ |
| Fun | 305th | 2.943⭐ | 37🧑⚖️ |
| Innovation | 306th | 2.871⭐ | 37🧑⚖️ |
| Theme | 326th | 2.814⭐ | 37🧑⚖️ |
| Graphics | 243th | 3.257⭐ | 37🧑⚖️ |
| Audio | 226th | 2.957⭐ | 37🧑⚖️ |
| Humor | 211th | 2.412⭐ | 36🧑⚖️ |
| Mood | 222th | 3.171⭐ | 37🧑⚖️ |
| Given | 50🗳️ | 51🗨️ |
I have a few things that I noticed though, and I'm just gonna start listing them:
The menu was a bit difficult to look at; the bright green lines kinda made my eyes hurt (but that's really just a nitpick). And, during gameplay, a crosshair indicating where I'm going to shoot would be helpful.
My only big issue is that the game kept crashing on me... Not sure what caused it. It might have to do with the eye lasers, since the game would crash some time after shooting certain objects or missing an enemy.
Other than that, nice job!
As for the issues:
-I will fix the menu if I update the project into a proper game for our "company"
-Yeah forgot the crosshair will add it in the full version
-Might be a nav mesh issue... fixed that quickly, if it still crashes then I will have to change up the bullet code up... got ideas but stupid ideas :/
as for issues and questions:
-they are bound to 1,2,3 I added the keybinds to the tutorial now
-Will make sure to telegraph enemy attacks better when I do make a full version for the game with my "company"
Also you've written that all versions are available on itch, but I found only the "fixed" version. Which is a shame because it seems that all robots are broken in this version: nobody is moving, nobody is dying, nobody is shooting at me, etc...
Can't rate the game this way properly :(
Despite that, shooting at robots is always fun. I felt that the game is a little bit too punishing when I had to wait around corners to wait for my health to refill even though I've killed all the enemies already.
The mechanic with managing 3 health bars is quite interesting. Usually in shooters you're deciding which weapon to use, but here you're deciding what kind of protection to equip.
Good job making the game!
There is nothing but black in the screen:(
I plan to rewrite the entire game to make it work better in the future after LD is over... sorry for the inconvenience... ran out of time to fix bugs (also can't reproduce the bugs) :sweat_smile:
PS: I appreciate the Linux build. 😊 Had a few crashes though with "FATAL: Index p_index = 0 is out of bounds (shapes.size() = 0)."
Robots has this color markers, not quite sure what they are for. You can kill it with any bar selected.
I like the visual design of the rooms, they reminded me a lot of old-school Doom (maybe because of the barrels?) - only more cramped, which would fit the theme!
Sadly I didn't manage to get to the end. I've tried playing around 10 times, but every time the game ended with a crash. Furthest I've managed to reach was to destroy all but one of the robots from the second room. The large group of enemies took me by surprise, but if felt nice trying to fight them all while slowly trying to retreat back to the start. And trying to manage the resources at the same time made it a really hectic experience.
To add to all the feedback you already have, I think it would be good to make enemy projectiles a bit more visible. Maybe adding some lights to them, so they're clearly visible as they travel through the dark rooms would work?
The game crased 2 times, but most of the time it was working properly.
The 3D models did a good job for the athmosphere.
I agree with the other commenters that a crosshair and a sound when the bullets impact the other robots would be helpful. The robots also seem to make a beeline for the player, which is unfortunate because rather than enter the rooms to fight them I would get swarmed immediately and resort to slowly backing down the hallway while shooting and dodging. Maybe the robots could be "powered off" when the door opens, and "power on" once the player is well within the room?
As for what actually was made, I liked it! The idea of having to essentially modulate your lasers to do more damage to enemies and also balance 3 different health bars is quite complicated, and I could see getting good at that system being very satisfying.
As for the bar system, I'm still working on a way to make it more crucial to use, by introducing proper resistances and all that, trying to balance between some of the feedback in the comments and my ideas too, I have a few solutions but I need to figure out which one is the more applicable to make the bars easy to use but complex to master
The main menu is kinda hard to read with the bright green with scanlines and white text.
The meter management is kinda simple, but it doesn't seem to do very much besides make the player have to press 1 2 or 3 every now and then.
A crosshair would've been nice too.
Shooting and movement is alright though, and like I said, the graphics and sounds are pretty good.
I can see a good game in here, but it needs further work. It's not the worst thing I played, but it could certainly be better.
Audio is nice, the graphics are good at conveying the right mood, and the gameplay works and has an interesting mechanic with the three bars, what more can one want? :) (oh yes, the answer to that is maybe a different menu background, I agree with the people who mentioned that!)
I'd say this is an excellent first game for LD, welcome!
I also really struggled with the enemies, their shots are brutally accurate and deal a lot of damage.
Overall I think you did good job for your first LD! Keep it up!
Also yeah the enemies are a bit harsh so I will tone them down and bit and make their AI more intelligent so they can be toned up and down based on difficulty :D
I liked the graphics a lot!