Neon Barrier by noagard

[raw]
made by noagard for Ludum Dare 54 (JAM)

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Ratings

Overall 839th 3.25⭐ 28🧑‍⚖️
Fun 843th 3.077⭐ 28🧑‍⚖️
Innovation 819th 3.038⭐ 28🧑‍⚖️
Theme 796th 3.288⭐ 28🧑‍⚖️
Graphics 867th 3⭐ 28🧑‍⚖️
Audio 335th 3.577⭐ 28🧑‍⚖️
Humor 879th 2.075⭐ 22🧑‍⚖️
Mood 785th 3.25⭐ 26🧑‍⚖️
Given 42🗳️ 29🗨️

Feedback

rongon
03. Oct 2023 · 10:11 UTC
Interesting concept, this is more puzzle than tower-defence, as you have only limited number of walls to set.
I enjoyed it, altought the whole game can be faster, I set the walls on the start, and then watch for 2 minutes slow moving enemies drag along the map.
Stefan B.
03. Oct 2023 · 10:13 UTC
interesting take on the theme, where you are limiting the space for the enemies. Feels a little helpless after you placed the walls and have to wait...
Sergei11156
03. Oct 2023 · 10:15 UTC
The music is amazing! Enemies behave quite logically and choose the best path for themselves, sometimes not expected, which is interesting. Not usual, but very intuitive mechanics. Сool
JamesW
03. Oct 2023 · 10:19 UTC
A nice TD game with unique arts! Just need a little time to fully understand the rules. But once understood, it becomes fun. It can be a good base for a great commercial game.
jukepoks1
03. Oct 2023 · 11:37 UTC
probably a bug: on second level pressing right click removes my walls and enemies start to move through red-X-walls.

can't re-add the walls if removed them? I got was able to put wall or two and then no more, but it removed all the walls. so my wall count is less than at start.

I like the music, though it cuts of at somepoint and starts again. It's not seamless. But I like the song.

Levels are like puzzles, you need to strategize where to place them. I like it.

If you wanna work in it more, maybe add indicators how much hp each enemy has. More variety to enemies, like some fly through walls, but you would have some aerial obstacles from them. Maybe add line to show the path where the enemies move? Add some juice: particles, sound effects for example enemies exploding or hurting your main. Same with turrets and other towers.

Visuals are clear and simple and they do work well.

I think it started again at first level after completing all levels.

Nice mini TD game, could work on mobile perhaps?
picross
05. Oct 2023 · 05:25 UTC
Very interesting game! Took me a while to figure it out. A little tutorial on the controls would be super helpful. Nice work!
Blue Pin Studio
05. Oct 2023 · 05:26 UTC
Very nice! It was pretty hard to figure out the optimal placement, perhaps drawing a line that represents the path of enemies would be nice.
Robert Li
06. Oct 2023 · 23:53 UTC
took me a few tries to find the best placement for the walls. I just wish that the game would progress based on the first level tho. I just got used to the layout, and after 2 waves, I have to switch to another map, it would take me another while to learn about the layout. I wish the progression could allow me to upgrade the towers and walls, and the enemies would get faster and stronger.
Recher
08. Oct 2023 · 14:27 UTC
All the basic mechanics of a good tower defense are here: multi-target towers, missile towers, weak and fast enemies, strong and slow enemies, etc.

The walls do not look the same between the first level and the next ones. I wondered if there were multiple wall types, but it looks like not.

Levels seem to repeat, but I could not evaluate if it's the exact same repetition, or if the enemies are stronger. It's confusing. The game should either finish explicitly (with a congratulation message or something), or tell explicitly it repeats with stronger enemies.

As Robert Li said, I would have loved to continue a little more on each level. We don't need to be able to upgrade the towers. Just more waves, and some bonus walls given to the player after each wave. I wanted to build a long and harsh path to those dreadful enemies.
Manjari
14. Oct 2023 · 21:02 UTC
The game was amazing! It was easy to understand, seamless gameplay without any bugs and most importantly it was really fun! The music was great and this was hard to stop playing!
Flightless
18. Oct 2023 · 20:22 UTC
The game worked well! :slight_smile: It could have done with a fast forward button - there was a lot of downtime.