Neon Barrier by noagard

| Link | https://github.com/RomanMalyshev/Project-LS-LD54- |
| Neon Barrier | https://noagard.itch.io/neon-barrier |
| Original URL | https://ldjam.com/events/ludum-dare/54/ld54-1 |
Ratings
| Overall | 839th | 3.25⭐ | 28🧑⚖️ |
| Fun | 843th | 3.077⭐ | 28🧑⚖️ |
| Innovation | 819th | 3.038⭐ | 28🧑⚖️ |
| Theme | 796th | 3.288⭐ | 28🧑⚖️ |
| Graphics | 867th | 3⭐ | 28🧑⚖️ |
| Audio | 335th | 3.577⭐ | 28🧑⚖️ |
| Humor | 879th | 2.075⭐ | 22🧑⚖️ |
| Mood | 785th | 3.25⭐ | 26🧑⚖️ |
| Given | 42🗳️ | 29🗨️ |
I enjoyed it, altought the whole game can be faster, I set the walls on the start, and then watch for 2 minutes slow moving enemies drag along the map.
can't re-add the walls if removed them? I got was able to put wall or two and then no more, but it removed all the walls. so my wall count is less than at start.
I like the music, though it cuts of at somepoint and starts again. It's not seamless. But I like the song.
Levels are like puzzles, you need to strategize where to place them. I like it.
If you wanna work in it more, maybe add indicators how much hp each enemy has. More variety to enemies, like some fly through walls, but you would have some aerial obstacles from them. Maybe add line to show the path where the enemies move? Add some juice: particles, sound effects for example enemies exploding or hurting your main. Same with turrets and other towers.
Visuals are clear and simple and they do work well.
I think it started again at first level after completing all levels.
Nice mini TD game, could work on mobile perhaps?
The walls do not look the same between the first level and the next ones. I wondered if there were multiple wall types, but it looks like not.
Levels seem to repeat, but I could not evaluate if it's the exact same repetition, or if the enemies are stronger. It's confusing. The game should either finish explicitly (with a congratulation message or something), or tell explicitly it repeats with stronger enemies.
As Robert Li said, I would have loved to continue a little more on each level. We don't need to be able to upgrade the towers. Just more waves, and some bonus walls given to the player after each wave. I wanted to build a long and harsh path to those dreadful enemies.