Fully Furnished by LazyPenguin
In Fully Furnished, you tell a group of furniture when the right time to scare is. But is there more to "life" than scaring?
| itch.io | http://lazy-penguin.itch.io/fully-furnished |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56713 |
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.75 | 135 |
| Fun(Jam) | 3.28 | 359 |
| Graphics(Jam) | 3.91 | 267 |
| Humor(Jam) | 3.44 | 213 |
| Innovation(Jam) | 4.03 | 38 |
| Mood(Jam) | 3.69 | 156 |
| Theme(Jam) | 4.00 | 117 |
Given the pre-game dialogs that develop the victims as characters, it would be nice if there were some indication in the game as to which model corresponded to which character. As it is, they're pretty much nameless game objects, and they don't have to be!
It would also be good to know who each sanity level corresponded with.
At its core, the game seems to be RNG-dependent since perfect execution is rather easy to pull off in most cases. I failed twice in the second night but pulled it off with ease the third time.
I'd like there to be a more clear indication of whether you scared someone or not, like a sound effect. Them running away doesn't feel tangible enough. There were a couple instances where I wasn't sure if I actually did scare them.
Another issue is they don't seem to have a logical line of sight. I assume them being scared is based on proximity? You can trigger the dresser or the television and it looks like they'd be able to see it, but it doesn't scare them.
I hope this feedback is helpful! Good work!
The ending was really cute. It was kind of a twist to get to see an ending that wasn't really dark, there are a lot of creepy games in this particular game jam. haha.
The gameplay itself seems to rely too much on the random movements of the intruders, so you don't really get a ton of control. Basically you just have to click when someone is in the right spot and hope they go somewhere else quick so the time doesn't run out.
I guess with more intruders it could become more challenging: click fast enough on all the right objects, and try to scare a few of them at the same time? I lost a few times during the second night so I don't know if that's what was coming later in the game.
It is a cool concept anyway and the execution is really good, so congrats! Great work :)
but a very good take on the theme.
Gj :)