Fully Furnished by LazyPenguin

[raw]
made by LazyPenguin for LD33 (JAM)
In Fully Furnished, you tell a group of furniture when the right time to scare is. But is there more to "life" than scaring?

Ratings

Coolness 58% 3
Overall(Jam) 3.75 135
Fun(Jam) 3.28 359
Graphics(Jam) 3.91 267
Humor(Jam) 3.44 213
Innovation(Jam) 4.03 38
Mood(Jam) 3.69 156
Theme(Jam) 4.00 117

Feedback

Cory Martin
25. Aug 2015 · 13:00 UTC
Neat entry! This helped me live out my fantasy of being furniture that spooks people, which is a desire I wasn't aware of going into this.

Given the pre-game dialogs that develop the victims as characters, it would be nice if there were some indication in the game as to which model corresponded to which character. As it is, they're pretty much nameless game objects, and they don't have to be!

It would also be good to know who each sanity level corresponded with.

At its core, the game seems to be RNG-dependent since perfect execution is rather easy to pull off in most cases. I failed twice in the second night but pulled it off with ease the third time.

I'd like there to be a more clear indication of whether you scared someone or not, like a sound effect. Them running away doesn't feel tangible enough. There were a couple instances where I wasn't sure if I actually did scare them.

Another issue is they don't seem to have a logical line of sight. I assume them being scared is based on proximity? You can trigger the dresser or the television and it looks like they'd be able to see it, but it doesn't scare them.

I hope this feedback is helpful! Good work!
Dizzyman572
26. Aug 2015 · 04:50 UTC
Excellent game! Very original gameplay!
Connors
26. Aug 2015 · 17:22 UTC
I think I agree with Cory's review here. The game is somewhat RNG driven and doesn't have a lot of depth, but the story is good.

The ending was really cute. It was kind of a twist to get to see an ending that wasn't really dark, there are a lot of creepy games in this particular game jam. haha.
Feetsalot
26. Aug 2015 · 17:25 UTC
Great music art and concept. Maybe make it more clear when you can scare people becuase sometimes it seemed not to effect them at all even if they were in the room.
cxsquared
26. Aug 2015 · 17:28 UTC
Really cool idea. The game really fit the theme without being a literal interpretation of the theme. I really like the graphics but it would have been nice to have a few more intractable objects. Really great work though.
TackoramaLtd
26. Aug 2015 · 17:29 UTC
Never liked this game because there was little feedback on whether or not I had scared someone and felt like a lot of the time I was clicking on unresponsive furniture. A shame since the idea was good.
01101101
26. Aug 2015 · 17:42 UTC
Good writing, nice graphics, cool music, all of these contribute to a really nice atmosphere.
The gameplay itself seems to rely too much on the random movements of the intruders, so you don't really get a ton of control. Basically you just have to click when someone is in the right spot and hope they go somewhere else quick so the time doesn't run out.
I guess with more intruders it could become more challenging: click fast enough on all the right objects, and try to scare a few of them at the same time? I lost a few times during the second night so I don't know if that's what was coming later in the game.
It is a cool concept anyway and the execution is really good, so congrats! Great work :)
jofra
26. Aug 2015 · 18:43 UTC
Cool concept! i was confused at first because i didnt know what i could click on maybe a light highlight when i cross over the furniture would help.
but a very good take on the theme.
Gj :)
Maramasa
26. Aug 2015 · 19:54 UTC
Neat idea with some great audio and gameplay mechanics! I think this could be fleshed out even more if you'd be interested in that. Great work!
uheartbeast
26. Aug 2015 · 19:55 UTC
I loved it. My only issue was that one time the npc's got stuck and I couldn't scare them anymore. Other than that this game is really great.
puddelipip
26. Aug 2015 · 21:03 UTC
Nice concept! It got a little repetitious (is that a word?) gameplay wise but you could easily find ways of varying this and expanding on the story. Thanks for an unexpected experience :)
Sicilica
27. Aug 2015 · 01:31 UTC
Really interesting concept. I agree that it would be nice to know what objects can be used to scare the kids.
Tselmek
27. Aug 2015 · 08:50 UTC
Really nice mechanics, the dialogs are fun and great job with the AI. The mechanic gets a little repetitive over time and I wish we could interact with more of the furniture. Great job nonetheless.
Joror
29. Aug 2015 · 11:00 UTC
Great writing! Really had fun with the dialogue. Gameplay was a bit simple, would have like a few more interaction methods. The twist ending was cool ;)
bossmojoman
02. Sep 2015 · 18:18 UTC
Nice take on the theme! Loved the conversations between the furniture. Would be great with more animations and different goals per set of people walking through.
Ixeno
03. Sep 2015 · 00:35 UTC
Reminded me of a dream a did a while back! Original concept, but the gameplay is a bit too much luck-based! Good work! (:
Jupiter_Hadley
14. Sep 2015 · 15:35 UTC
Really neat game! You should expand it. I included it in part 31 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/rsAmrwtnu-0