Damage Control by peterkirk

[raw]
made by peterkirk for LD33 (COMPO)
My idea was that you play as someone who hurts everyone around them and even if you don’t intend to it makes you a monster.


-=INSTRUCTION=-
• You are a Monster
• Everyone you touch gets hurt - Try not to hurt people
• WASD to Move
• SPACE to Roar - Roaring can cause panic
• Beware of the timer

Number keys can navigate the menu("1" loads Level 1, "2" loads Level 2 ect.)

Thank you for playing and any feedback is appreciated.

Ratings

Coolness 100% 1
Overall 3.57 174
Audio 3.18 249
Fun 3.47 182
Graphics 3.44 281
Humor 2.67 481
Innovation 3.48 183
Mood 3.13 363
Theme 3.79 208

Feedback

interwebsninja
24. Aug 2015 · 04:08 UTC
Really awesome take on the theme, cool art direction and interesting execution of your mechanics!
Halleflux
24. Aug 2015 · 04:09 UTC
I like the idea, but the all the areas are too claustrophobic to really do well in the game. Roaring was only useful on occasion, and could end up ramming people right into you if they bounced off of a nearby wall.
The fourth level was almost entirely luck based. Unless you came up with a mechanic to make the people cower in fear, there isn't much you can do to fix that.
I liked how the music slowed down with the time remaining. A very nice touch.

On the whole, while it needs some refining, it is a good idea, executed reasonably well.
Well done!
FerraWare
24. Aug 2015 · 04:10 UTC
Excellent entry!

Pros:
-Graphics & Music
-Innovative mechanic
-Really polished

Cons:
-Not much to say, it was pretty solid
ianh
24. Aug 2015 · 06:07 UTC
This is fun. I like how fast the people run when you roar at them multiple times.
OccamsRazor
24. Aug 2015 · 06:08 UTC
That's an excellent take on the theme! Personally, I liked how claustrophobic the levels felt, it gave it a more frantic field that I enjoyed a lot, it was satisfying to weave your way through the crowds.

Probably one of my favourites so far!
Insality
24. Aug 2015 · 07:53 UTC
man, at first: awesome graphics style. Enjoyed this style
and great interpolation of theme! i was surprised =)
completed all levels ~ 90%, heh
Best one!
MrDave
24. Aug 2015 · 08:26 UTC
I really liked the door mechanic on level 4, I would have liked to see more of that.
goet
24. Aug 2015 · 08:28 UTC
Really awesome game. Looks and sounds fantastic, the gameplay was pretty interesting too. I really liked the idea how you needed people to stay alive to solve puzzles.
GeeItSomeLaldy
24. Aug 2015 · 12:30 UTC
Great take on the theme
chromebookbob
24. Aug 2015 · 15:17 UTC
Nice art style, gameplay is confusing at first but fine once you know what's going on, I thought you had to scare people into the portal, which is a good idea in itself!
AdenMansonGames
24. Aug 2015 · 15:18 UTC
I think the color choice you used is very strange but cool, I've seen other games achieve this, well done.
ezombort
24. Aug 2015 · 15:24 UTC
Great game! I especially enjoyed the music and sounds. Maybe a bit too easy but thats no big deal. One small bug(?): In order to use the arrow keys for movement I had to press either of the WASD keys first or else I could not move (IE11 unity web player).
Phil Strahl
24. Aug 2015 · 16:33 UTC
I like your interpretation of the theme. also the art choices (limited palette, soundtrack) are fitting and pleasant. Hurting people is painful thanks to screen shake and sound. I didn't do too shabby, very fun entry!
NickMakesGames
24. Aug 2015 · 16:33 UTC
interesting game. I like having access to a roar function that I can use to clear the way and keep people safe. It's also nice that killing a person makes you pause for a moment, which means wasted time and a real reason to want to spare innocent characters.
SojaBird
24. Aug 2015 · 16:34 UTC
I just 5 starred all categories!!

Dang this game is neat!
The graphics... Amazing wow :D that was really nice haha

THe gameplay is super fun and easy super fun and greatly executed! Good job!!
Jani Nykänen
24. Aug 2015 · 16:42 UTC
Better than the other LD33 games I have played this far.
jodizzle
24. Aug 2015 · 18:22 UTC
Great game! I really felt like the music, graphics and animations fit the theme and set the mood really well. I especially like how the music changes based on the timer -- playing your game was pretty stressful at times! The game is also balanced well: I never got a perfect on a level, but I never got too low a score either, and I know that by trying a level a few more times I could at least get close to a perfect.

My main criticism is with the roaring mechanic. Because touching someone is such a deficit (you lose points and you're stunned, which is bad both because of the timer and because of the possibility of hitting someone again), and because roaring is so unpredictable, it definitely lands far on the risk end of the "Risk and Reward" scale. I found myself deliberately trying to not use it, even during the fourth level (which seemed like was supposed to require it more), and when I did use it I usually regretted it. Maybe this is what you had in mind, but it would be nice if the mechanic could be tweaked to have it be both more friendly and more necessary.

Also two small bugs I noticed:
- On the fourth level, I was able to pass through the third in a series of three doors that were opened by buttons, even when the door appeared to be closed. I couldn't tell whether it was a graphical bug or a hitbox issue.
- Several times throughout the game, I lost control of my movement and just kept barreling in the direction I had last been moving (usually into a wall). It's possible that this is just a problem on my end, however.

Though again, overall a great game, especially the aesthetics.
mincrmatt12
24. Aug 2015 · 21:28 UTC
Great Game, and I quite liked how you did the theme. The player looks a little... interesting but other than that the graphics are good.

Great mechanics, and nice difficulty
Stechas
24. Aug 2015 · 21:47 UTC
You are the monster but you don't really want to hurt other, if you do you may not finish the level :) Interesting concept with nice mechanics, 4th level is my favourite one obviously where everything is put together and it's also challenging.
vividhelix
25. Aug 2015 · 03:57 UTC
nice idea, like an anti-stealth, manage a 100% and two close calls 90+%, well done!
A_K_
25. Aug 2015 · 05:52 UTC
2 words: very good!!
TLansdale
25. Aug 2015 · 07:18 UTC
Nice game, I liked the sketchy art. Difficult, too!
Acerio
25. Aug 2015 · 10:17 UTC
Graphics need work, but the game is overall really fun and I love the soundtrack.
Shaw
25. Aug 2015 · 10:41 UTC
Really love the simplicity of this game, excellently executed idea and the graphics are awesome. Really good job.
aberdeenphoenix
25. Aug 2015 · 16:18 UTC
People kept running into me even though I was roaring. I guess that's what panicked people do...

Very nice. I love that you have to kill some people to keep the pressure plates pressed to get out. I'd like it if the timer was how long you were able to keep control of yourself, and once the timer was up, you had to watch the monster slaughter everyone without being able to control it.
TerraCottaFrog
25. Aug 2015 · 21:43 UTC
Cool game, great graphics, but the controls aren't very responsive.
Flygamer101
25. Aug 2015 · 22:54 UTC
Great Game :D Loved the graphics and music, as well as the game mechanic. Polished (unlike mine xD). Good job!
Yamzho
26. Aug 2015 · 11:04 UTC
Nice game there ! ;)
danidre14
26. Aug 2015 · 18:58 UTC
Really cool mechanics and game flow.
Music and art are good too. Nice entry.
local minimum
26. Aug 2015 · 20:22 UTC
In firefox I just get a long long error pop-up trying to do anything in the menu, in chrome it loads the first level, but unless I missed somthing I could not do a thing. Just look at the screen as time ran out. I see that others are not having these issues so there might be something wrong on my end.
🎤 peterkirk
26. Aug 2015 · 21:40 UTC
I just re-tested it then and got the same issue. It seemed to fix itself once I went into full screen mode. I’ll look into it more soon.
It's my first time working with Web GL so I wasn't 100% if I did it right.
bigbuggames
27. Aug 2015 · 00:07 UTC
Very nice idea! Tied to the theme, loved the music, simple mechanic and polished! Good job!
ManuelGF
27. Aug 2015 · 07:01 UTC
The colour combination makes me feel a bit dizzy, but the rest of the game is pretty cool. Well done!
Grhyll
27. Aug 2015 · 09:22 UTC
Sadly the webGl versions doesn't seem to work for me :( Tried the Web link and the Game Jolt one, everytime when I try to select lvl 1 it crashes with error:

An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:19000
stackTrace@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:19183
abort@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:82:73271
Z6k@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:73:760175
q2d@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:33:837008
v6d@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:33:1000567
_Yc@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:25:920794
VMe@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:29:728791
i0k@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:73:732840
Runtime.dynCall@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:5185
Browser_mainLoop_runner/<@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:228500
Browser.mainLoop.runIter@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:144239
Browser_mainLoop_runner@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:228396

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
🎤 peterkirk
27. Aug 2015 · 09:28 UTC
That is odd I've never encountered that problem. I'll look into it and try to find a solution.
Dizzyman572
27. Aug 2015 · 12:39 UTC
This was a very interesting and I liked every minute of it! While most games focus on killing is the only way for you to progress, (including my own) here you've made a very convincing system where the players have the power to kill but sway them not to do so. Well done. :)
juaxix
27. Aug 2015 · 15:33 UTC
Interesting approach, i dont get the art ,but it's ok
🎤 peterkirk
27. Aug 2015 · 20:18 UTC
I don’t particularly get my own art style either. Mostly I was using this to test stuff I might use in the future.
Also, I’ve regretted the colour scheme since I posted it.
boardtobits
27. Aug 2015 · 21:00 UTC
I loved how you escalated the challenge with different mechanics. The art style could have felt janky, but you owned it.
demogorgon
27. Aug 2015 · 23:47 UTC
Cool art style, Interesting selfless health bar mechanic.
killersnoofie
28. Aug 2015 · 00:00 UTC
I love the graphics
LittleThor
28. Aug 2015 · 12:14 UTC
Interesting idea, nice art style and fun to play! Good work!
Mr. Jif
28. Aug 2015 · 15:45 UTC
Cool art style, never needed to use roar until the pressure plate puzzles though.
crucknuk
30. Aug 2015 · 15:05 UTC
I concept is very great. Good job!
panda
03. Sep 2015 · 01:12 UTC
Yay, I finished all the levels! The game's very fun, and really makes you feel that you're a monster! Congratulations! Nice music, too! I wish I could carry more than one key at a time, though.
Jishenaz
05. Sep 2015 · 23:18 UTC
This was a really nice game with excellent mechanics that are relevant to the theme.

I think the only improvement it needed was that the collision volume around the people should be a little smaller. I sometimes felt that I wasn't touching a person nearby but they would die anyway. But I was still able to go through the levels.

Awesome work!
bombjack
06. Sep 2015 · 20:05 UTC
nice original gameplay. simple but effective graphics!