Damage Control by peterkirk
My idea was that you play as someone who hurts everyone around them and even if you don’t intend to it makes you a monster.
-=INSTRUCTION=-
• You are a Monster
• Everyone you touch gets hurt - Try not to hurt people
• WASD to Move
• SPACE to Roar - Roaring can cause panic
• Beware of the timer
Number keys can navigate the menu("1" loads Level 1, "2" loads Level 2 ect.)
Thank you for playing and any feedback is appreciated.
-=INSTRUCTION=-
• You are a Monster
• Everyone you touch gets hurt - Try not to hurt people
• WASD to Move
• SPACE to Roar - Roaring can cause panic
• Beware of the timer
Number keys can navigate the menu("1" loads Level 1, "2" loads Level 2 ect.)
Thank you for playing and any feedback is appreciated.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.57 | 174 |
| Audio | 3.18 | 249 |
| Fun | 3.47 | 182 |
| Graphics | 3.44 | 281 |
| Humor | 2.67 | 481 |
| Innovation | 3.48 | 183 |
| Mood | 3.13 | 363 |
| Theme | 3.79 | 208 |
The fourth level was almost entirely luck based. Unless you came up with a mechanic to make the people cower in fear, there isn't much you can do to fix that.
I liked how the music slowed down with the time remaining. A very nice touch.
On the whole, while it needs some refining, it is a good idea, executed reasonably well.
Well done!
Pros:
-Graphics & Music
-Innovative mechanic
-Really polished
Cons:
-Not much to say, it was pretty solid
Probably one of my favourites so far!
and great interpolation of theme! i was surprised =)
completed all levels ~ 90%, heh
Best one!
Dang this game is neat!
The graphics... Amazing wow :D that was really nice haha
THe gameplay is super fun and easy super fun and greatly executed! Good job!!
My main criticism is with the roaring mechanic. Because touching someone is such a deficit (you lose points and you're stunned, which is bad both because of the timer and because of the possibility of hitting someone again), and because roaring is so unpredictable, it definitely lands far on the risk end of the "Risk and Reward" scale. I found myself deliberately trying to not use it, even during the fourth level (which seemed like was supposed to require it more), and when I did use it I usually regretted it. Maybe this is what you had in mind, but it would be nice if the mechanic could be tweaked to have it be both more friendly and more necessary.
Also two small bugs I noticed:
- On the fourth level, I was able to pass through the third in a series of three doors that were opened by buttons, even when the door appeared to be closed. I couldn't tell whether it was a graphical bug or a hitbox issue.
- Several times throughout the game, I lost control of my movement and just kept barreling in the direction I had last been moving (usually into a wall). It's possible that this is just a problem on my end, however.
Though again, overall a great game, especially the aesthetics.
Great mechanics, and nice difficulty
Very nice. I love that you have to kill some people to keep the pressure plates pressed to get out. I'd like it if the timer was how long you were able to keep control of yourself, and once the timer was up, you had to watch the monster slaughter everyone without being able to control it.
Music and art are good too. Nice entry.
It's my first time working with Web GL so I wasn't 100% if I did it right.
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If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
Also, I’ve regretted the colour scheme since I posted it.
I think the only improvement it needed was that the collision volume around the people should be a little smaller. I sometimes felt that I wasn't touching a person nearby but they would die anyway. But I was still able to go through the levels.
Awesome work!