Escape The Phantom Seascape! by Tao Yuanyue
Escape the drudgery of your humdrum life and set sail on a one-of-a-kind adventure aboard the legendary “The Phantom Seascape”!🌊🌊🌊

Dive deep into the cursed lore, navigate through treacherous trials, and unravel the enigma of Captain Thorn’s ulterior past. The maritime lore of “The Phantom Seascape” is not for the faint of heart but for the bravest explorer with a burning passion for the arcane.
Guide your destiny with wisdom and luck, find the keys to unlock the truth, and witness the phantom treasures rise from the abyss. Feel the chilling sea breeze, hear the mournful cries of the lost souls, and face the eerie echoes of the damned as you inch closer to the unearthly truth.
Take heed, one wrong step and you may join the spectral crew aboard the accursed “The Phantom Seascape”, forever entangled in its ghostly lore. Try to escape from “The Phantom Seascape” as soon as possible! You can call customer service if necessary.
Download, explore, and may fortune favor the brave!
Team:
Art: Bojun Gu, Yuanyue Tao, Xintong Chen✨
Code: Nan Kang✨
Game design and project management: Yuanjin Fang, Yuanyue Tao✨
Technical art: Han Chen✨
Narrative: Yuanyue Tao✨
background music:Yuanjin Fang✨
Credit:
Unity

Controls:
Click to collect stuff and click on the item to use it for decryption. Press the arrows to switch rooms up, down, left, and right. The item bar can be moved down.
If the embedded version on the page is too zoomed in, please adjust the two bars at the bottom and right side of the screen to the lower right corner. You'll find a blue fullscreen button there.
| Link | https://nancy0513.itch.io/the-phantom-seascape-expedition |
| Original URL | https://ldjam.com/events/ludum-dare/54/join-the-phantom-seascape-expedition |
Ratings
| Overall | 250th | 3.885⭐ | 54🧑⚖️ |
| Fun | 403th | 3.635⭐ | 54🧑⚖️ |
| Innovation | 463th | 3.48⭐ | 52🧑⚖️ |
| Theme | 702th | 3.441⭐ | 53🧑⚖️ |
| Graphics | 202th | 4.212⭐ | 54🧑⚖️ |
| Audio | 68th | 4.115⭐ | 54🧑⚖️ |
| Mood | 63th | 4.221⭐ | 54🧑⚖️ |
| Given | 61🗳️ | 31🗨️ |
If you have questions about the puzzle, I'll answer them in the comments section!
We are currently working on the college midterm exam, We will fix the problem of some items that need more hints as soon as possible!
If you don't mind spoilers⚠️, you can watch the YouTube video of game flow⬇️. https://youtu.be/wfurD7gsRq8?si=IsBKYlYnWjDHk-PI
Amazing game and I hope you do well!
I didn't finish the game, probably didn't find all the clues but i was really enjoying it!
Liked the mood and the puzzles, maybe you could write quick solution how to beat it coz im still intrigued : D
Good work! See ya on the next jam!
Interesting use of theme, this type of games usually do not have the added difficulty of the time it takes you to solve it, it gives it an interesting added tension.
Well done! Take a candy! :candy:
Some suggestions:
You have to click the base of the bulb/to trigger it. Before I figured that out, it was confusing how I made the room go black. Most people(including me)would find it more intuitive to click on the bulb itself.
An interactable highlight button would also be helpful. The game can turn into pixel hunting at times and it's hard to see stuff in submerged areas.
The art and music are great and really set the mood. Overall, a great entry.
I did found some mechanics to be unintuitive. Crossword puzzle for one, I assembled some random stuff just to see what happens and couldn't return it back to what it was to try again so effectively got stuck there.
I think also UI/UX needs more love, icons look rough around the edges with white outline.
All in all, I hope you update it and make it even better! Good luck to you :heart:
I agree with the suggestions to add some highlighting to the interactive objects (but not too much), and to add a way to read descriptions of the items we pick up (as some of those items aren't clear at first). Thanks for the game, I enjoyed it a lot!
the thing that struck me the most is the visuals and atmosphere, this game looks absolutely incredible! i love the stylistic choices, both the oil painting look for the normal environments and the rough crayon stuff for the dark segments. very good horror and surreal imagery. I imagine a ton of work went into it and I am amazed this was finished in 72 hours!
the ending was a nice little reward, I tried to follow along with the little story told and I thought it was pretty neat!
I think the puzzles were pretty cool and the one with the eye got me thinking a bit which I think is cool. I didn't have too much much trouble finding the objects needed, tho I think some sort of hint system would be nice.
I also have a hard time seeing how it ties into the there, beyond maybe the idea that the water's rising and you have to move up the ship cuz there's less and less space, but I think it's pretty vague
I really enjoyed the game overall, especially the visuals, they were an absolute treat!
Good music & atmosphere also!
edit : I tried already 4 times
I'm not sure the game really fits the jams theme though. I mean, technically, the space you can move around in is limited, and so is inventory, but both are not as much to fit the theme as just a matter of general game design. The water isn't actually limiting you either except for time, but maybe I just dont get it :sweat_smile:
I encountered minor bugs where I could pick up an unlimited supply of customer service posters an an additional form after I used the first one. The first one could actually render the game unsolvable if you fill your inventory with them and thus cannot pick up / select other items.
Only wish there were tooltips on the items as sometimes it was hard to say what this or that thing is. Some of the puzzles are pretty cryptic, but that's ok for the jam game. I enjoyed your game :) Good job!
Anyways, good job and very well done!
Highlighted in red, an item - I have no idea what it is:

I filled in the portrait (before it was just black) but my MC is not impressed?

Found a number to dial and got this, thanks customer service, you helped so much XD (not sure if it's just for lore or I should get some info from this? As I already did the clock near the chef by luck and didn't even register what time I put there ^^'')

Finally, that's my ending:

It felt like an anti-adventure game. We are given puzzles, but it's hard to understand the logic of the puzzles (if there are any). It's unclear how to use the inventory items, either. But all these ambiguity works perfectly for such a game.
Unfortunately I wasn't smart enough to complete any of the puzzles in the room with the telephone :(
Still, great game!