Elevators Go Boink by sudocoffee
– Something's off about that elevator –
Play on Itch at https://needscoffee.itch.io/elevators-go-boink. Ran out of time for audio, or almost any content really. But it has a start and end, so yay!
Godot 4 web builds are currently broken on MacOS. Mac users should download the MacOS version below, then follow the instructions here to run.
Tools Used
- Godot 4.1
- Gimp
Changelog
- v1.1 - Fixed web-only issue with missing font glyphs.
Screenshot

Ratings
| Overall | 264th | 3.275⭐ | 53🧑⚖️ |
| Fun | 242th | 3.235⭐ | 53🧑⚖️ |
| Innovation | 89th | 3.8⭐ | 52🧑⚖️ |
| Theme | 36th | 4.333⭐ | 53🧑⚖️ |
| Graphics | 266th | 3.133⭐ | 51🧑⚖️ |
| Humor | 18th | 4.09⭐ | 52🧑⚖️ |
| Mood | 177th | 3.333⭐ | 50🧑⚖️ |
| Given | 68🗳️ | 80🗨️ |

Took me a while to realize the objective, but this was quite funny! I wish you had more time to see what else you could've done with it. Good work!

Not a game for anything outside a jam probably, but this was a great experience.
I would have loved sound though.
Great use of the theme, though. I love the idea of an elevator mosh pit!
@captaindreamcast -- Thanks for playing! I love games with quirky controls (think Katamari Damacy or Getting Over It), and it seemed like it'd be fun to have that in a crowded elevator. One idea I had to make it easier to keep track of your character was to let you talk any time with the space bar (so it'd show a line to your character). I also tried to make it easier to push NPCs out of the way with your character, but never quite figured out the physics for that. Just meant you had to wait for the NPCs a lot.
<spoiler>
The twist at the end is super cool. I think I broke it since I managed to get to the left edge of the screen without falling.
</spoiler>
Losing track of your character (especially while reading text) seems to be the biggest problem to making the game accessible / pick-up-and-play. Having the player blend in with the crowd was important thematically, but I have some ideas to balance that with making it easier to keep track of things.
Other than that, I liked the simple graphics, and I didn't mind having to track my character.
Nice take on the theme overall, I wonder where you could have pushed it with more time.
Good job!