Sticktron 2077 by Stefan B.

Goal of the game
Try to reach the exit. The only Problem? You need to use your space to an optimum by deciding what weapons, shields, modules you are attaching. Enemies are everwhere and they will try to stop you from reaching your goal.
Add modules to make yourself stronger, but wait! Don't add too many modules at once as you might not fit through parts of the level.

Just four keys so even you can remember
WASD or Arrow Keys for movement

Share your creation
Did you reach the end? Show us your final product here in the comments.
Music Production
The music is produced by @Smilotron and features multiple channels that can be turned on or off during the game. Depending in how intense the situation is.
Early Version

Windows, Linux, and Mac executable are available to download on itch.io
Made with Godot :heart:
| Link | https://sb-x.itch.io/sticktron-2077 |
| Original URL | https://ldjam.com/events/ludum-dare/54/sticktron-2077 |
Ratings
| Overall | 898th | 3.175⭐ | 42🧑⚖️ |
| Fun | 928th | 2.949⭐ | 41🧑⚖️ |
| Innovation | 421th | 3.526⭐ | 40🧑⚖️ |
| Theme | 775th | 3.324⭐ | 39🧑⚖️ |
| Graphics | 823th | 3.118⭐ | 40🧑⚖️ |
| Audio | 273th | 3.692⭐ | 41🧑⚖️ |
| Humor | 796th | 2.4⭐ | 37🧑⚖️ |
| Mood | 785th | 3.25⭐ | 38🧑⚖️ |
| Given | 40🗳️ | 53🗨️ |
The controls feel very nice, though I found it surprisingly dizzying, that the camera follows the ships rotation with a delay, while the ship is pointing to the right. A bit difficult to explain. I think, it's that I'm more familiar with either only the player is rotating or with the player character (or ship in your case) pointing upwards. I understand, that this would make visibility worse, if some danger would be in front of the player.
I really like the background effect with the stars (i think) :) Keep up the good work
Oh and the soundtrack is also very nice. Nice work
I somehow managed to either get the ship (core) stuck or crashed the game once (I couldn't move anymore), but afer a restart, all was well.
Just a little be hard to understand the utility of the modules but maybe it's me :wink:
Good job!
I think after completing level 3 or so the game went back to the menu, so it feels like the tutorial part was 90% of my (short) playtime.
Great music and mood though !
Good luck!